QSurfaceFormat format = QSurfaceFormat::defaultFormat();#ifdefOSG_GL3_AVAILABLEformat.setVersion(3,2); format.setProfile(QSurfaceFormat::CoreProfile); format.setRenderableType(QSurfaceFormat::OpenGL); format.setOption(QSurfaceFormat::DebugContext);#elseformat.setVersion(2,0); format.setProfile(Q...
-D CMAKE_OSX_SYSROOT:STRING=/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk \ -D OSG_GL1_AVAILABLE:BOOL=OFF \ -D OSG_GL2_AVAILABLE:BOOL=OFF \ -D OSG_GLES1_AVAILABLE:BOOL=ON \ -D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \ -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=...
在opensceneGraph目录下指定binary目录为build_vs2019_x64_GL3 设置ACTUAL_3RDPARTY_DIR目录为3rdparty所在路径 search中输入opengl,设置opengl头文件为glcorearb.h,如下图: - 设置osg中对OpenGL的支持: 启用的配置: OSG_GL3_AVAILABLE 禁用的配置: OSG_GL1_AVAILABLE OSG_GL2_AVAILABLE OSG_GLES1_AVAILABLE...
GLES1 -DOSG_GL1_AVAILABLE=OFF -DOSG_GL2_AVAILABLE=OFF -DOSG_GL3_AVAILABLE=OFF -DOSG_GLES1_AVAILABLE=ON -DOSG_GLES2_AVAILABLE=OFF -DOSG_GL_LIBRARY_STATIC=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DOSG_GL_MATRICES_AVAILABLE=ON -DOSG_GL_VERTEX_FUNCS_AVAILABLE=ON -DOSG_GL_VERTEX_ARR...
(1)编译 OpenSceneGraph 支持 GLCORE Build OpenSceneGraph for GLCORE (2)编译 osgEarth 支持 GLCORE Build osgEarth for GLCORE (3)VMWare 用户建议 Tips for VMware Users 5、后记 0、背景 好久没有看喜家家了,找了个 osgEarth 看看。 3D Mapping Engine & Geospatial SDK for OpenSceneGraph ...
#ifdef OSG_GL3_AVAILABLE format.setVersion(3, 2); format.setProfile(QSurfaceFormat::CoreProfile); format.setRenderableType(QSurfaceFormat::OpenGL); format.setOption(QSurfaceFormat::DebugContext); #else format.setVersion(2, 0); format.setProfile(QSurfaceFormat::CompatibilityProfile); ...
我一直在我的Linux机器上编译一个代码库(CloudyDay)。在跳了这么多圈让它运行后,我被这个错误困住了。对`osg::GLBufferObject::Extensions::__glewBindBuffer(unsigned int、无符号int)的未定义引用( Error )OSG3.0.0,刻划2.0.0,osgHimmel,openGL -LinuxDebian发行版,GLEW -LinuxDebi ...
/d/Android/OpenSceneGraph-3.2.1mkdir buildcd build然后分别输入以下命令,进行项目配置1). 编译GLES1的版本cmake .. \-G "MSYS Makefiles" \-DOSG_BUILD_PLATFORM_ANDROID=ON \-DANDROID_NDK=/d/android/android-ndk-r10 \-DDYNAMIC_OPENTHREADS=OFF \-DDYNAMIC_OPENSCENEGRAPH=OFF \-DOSG_GL1_...
();#ifdef OSG_GL3_AVAILABLEformat.setVersion(3, 2);format.setProfile(QSurfaceFormat::CoreProfile);format.setRenderableType(QSurfaceFormat::OpenGL);format.setOption(QSurfaceFormat::DebugContext);#elseformat.setVersion(2, 0);format.setProfile(QSurfaceFormat::CompatibilityProfile);format.setRenderable...
BOOL=OFF \ -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ -D OSG_GL_LIBRARY_STATIC:BOOL=OFF \ -D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \ -D DYNAMIC_OPENSCENEGRAPH:BOOL=OFF \ -D DYNAMIC_OPEN...