(1)编译 OpenSceneGraph 支持 GLCORE Build OpenSceneGraph for GLCORE First, download the GL CORE include files from Khronos and place them somewhere on your system. We’ll call this the GLCORE folder. ①从khrons下载 GL CORE。并将之放置到系统某个位置,称之为 GLCORE 目录。 In CMake, set the...
-D CMAKE_OSX_SYSROOT:STRING=/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk \ -D OSG_GL1_AVAILABLE:BOOL=OFF \ -D OSG_GL2_AVAILABLE:BOOL=OFF \ -D OSG_GLES1_AVAILABLE:BOOL=ON \ -D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \ -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=...
QSurfaceFormat format = QSurfaceFormat::defaultFormat(); #ifdef OSG_GL3_AVAILABLE format.setVersion(3, 2); format.setProfile(QSurfaceFormat::CoreProfile); format.setRenderableType(QSurfaceFormat::OpenGL); format.setOption(QSurfaceFormat::DebugContext); #else format.setVersion(2, 0); format.se...
/d/Android/OpenSceneGraph-3.2.1mkdir buildcd build然后分别输入以下命令,进行项目配置1). 编译GLES1的版本cmake .. \-G "MSYS Makefiles" \-DOSG_BUILD_PLATFORM_ANDROID=ON \-DANDROID_NDK=/d/android/android-ndk-r10 \-DDYNAMIC_OPENTHREADS=OFF \-DDYNAMIC_OPENSCENEGRAPH=OFF \-DOSG_GL1_...
QSurfaceFormat format = QSurfaceFormat::defaultFormat();#ifdefOSG_GL3_AVAILABLEformat.setVersion(3,2); format.setProfile(QSurfaceFormat::CoreProfile); format.setRenderableType(QSurfaceFormat::OpenGL); format.setOption(QSurfaceFormat::DebugContext);#elseformat.setVersion(2,0); ...
#ifdef OSG_GL3_AVAILABLE format.setVersion(3, 2); format.setProfile(QSurfaceFormat::CoreProfile); format.setRenderableType(QSurfaceFormat::OpenGL); format.setOption(QSurfaceFormat::DebugContext); #else format.setVersion(2, 0); format.setProfile(QSurfaceFormat::CompatibilityProfile); ...
-DOPENGL_PROFILE:STRING=GLES3 \ -DBUILD_OSG_APPLICATIONS:BOOL=OFF \ -DBUILD_OSG_EXAMPLES:BOOL=ON \ -DOSG_WINDOWING_SYSTEM:STRING=IOS \ -DOSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX="imageio" \ -DOSG_GL1_AVAILABLE:BOOL=OFF \ -DOSG_GL2_AVAILABLE:BOOL=OFF \ ...
DOSG_GL3_AVAILABLE=OFF -DOSG_GLES1_AVAILABLE=OFF -DOSG_GLES2_AVAILABLE=ON -DOSG_GL_LIBRARY_STATIC=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DOSG_GL_MATRICES_AVAILABLE=OFF -DOSG_GL_VERTEX_FUNCS_AVAILABLE=OFF -DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE=OFF -DOSG_GL_FIXED_FUNCTION_AVAILABLE=...
STRING(FIND "${OSG_GL_FILE_CONTENTS}" "#define OSG_GLES3_AVAILABLE" OSG_GLES3_INDEX) IF(OSG_GLCORE_INDEX GREATER -1) MESSAGE(STATUS "[osgVerse] OSG is built with GL3/4 support.") SET(VERSE_USE_EXTERNAL_GLCORE ON) SET(VERSE_GRAPHICS_API "GLCORE") ENDIF() IF(OSG_GLES...
BOOL=OFF \ -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ -D OSG_GL_LIBRARY_STATIC:BOOL=OFF \ -D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \ -D DYNAMIC_OPENSCENEGRAPH:BOOL=OFF \ -D DYNAMIC_OPEN...