/* * Add the path to <GL3/gl3.h> to the CMake compiler flags, CMAKE_CXX_FLAGS and CMAKE_CXX_FLAGS_DEBUG (for release and debug builds; others if you use other build configurations). The text...
/d/Android/OpenSceneGraph-3.2.1mkdir buildcd build然后分别输入以下命令,进行项目配置1). 编译GLES1的版本cmake .. \-G "MSYS Makefiles" \-DOSG_BUILD_PLATFORM_ANDROID=ON \-DANDROID_NDK=/d/android/android-ndk-r10 \-DDYNAMIC_OPENTHREADS=OFF \-DDYNAMIC_OPENSCENEGRAPH=OFF \-DOSG_GL1_...
QSurfaceFormat format = QSurfaceFormat::defaultFormat(); #ifdef OSG_GL3_AVAILABLE format.setVersion(3, 2); format.setProfile(QSurfaceFormat::CoreProfile); format.setRenderableType(QSurfaceFormat::OpenGL); format.setOption(QSurfaceFormat::DebugContext); #else format.setVersion(2, 0); format.se...
在opensceneGraph目录下指定binary目录为build_vs2019_x64_GL3 设置ACTUAL_3RDPARTY_DIR目录为3rdparty所在路径 search中输入opengl,设置opengl头文件为glcorearb.h,如下图: - 设置osg中对OpenGL的支持: 启用的配置: OSG_GL3_AVAILABLE 禁用的配置: OSG_GL1_AVAILABLE OSG_GL2_AVAILABLE OSG_GLES1_AVAILABLE OSG_...
#ifdef OSG_GL3_AVAILABLE format.setVersion(3, 2); format.setProfile(QSurfaceFormat::CoreProfile); format.setRenderableType(QSurfaceFormat::OpenGL); format.setOption(QSurfaceFormat::DebugContext); #else format.setVersion(2, 0); format.setProfile(QSurfaceFormat::CompatibilityProfile); ...
QSurfaceFormat format = QSurfaceFormat::defaultFormat();#ifdefOSG_GL3_AVAILABLEformat.setVersion(3,2); format.setProfile(QSurfaceFormat::CoreProfile); format.setRenderableType(QSurfaceFormat::OpenGL); format.setOption(QSurfaceFormat::DebugContext);#elseformat.setVersion(2,0); ...
3) iOS发行说明 For the impatient, we've included quick build instructions below, these are are broken down is three parts: 1) General notes on building the OpenSceneGraph 2) OSX release notes 3) iOS release notes 如果下文细节不足, 可以查阅 openscenegraph.org 上的 Documentation/GettingStarted ...
#ifdef OSG_GLES2_AVAILABLE #define OSG_GLES2_FEATURES true #else #define OSG_GLES2_FEATURES false #endif #endif // __osgGL_h ___ osg-submissions mailing list osg-submissions@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org...
defined(OSG_GL3_AVAILABLE) if( renderInfo.getContextID() != _contextID ) return; float vx = 0.0f; float vy = 0.0f; float vw = 1.0f; float vh = 1.0f; if (_viewport.valid()) { vx = _viewport->x(); vy = _viewport->y(); vw = _viewport->width(); vh = _v...
-DOPENGL_PROFILE:STRING=GLES3 \ -DBUILD_OSG_APPLICATIONS:BOOL=OFF \ -DBUILD_OSG_EXAMPLES:BOOL=ON \ -DOSG_WINDOWING_SYSTEM:STRING=IOS \ -DOSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX="imageio" \ -DOSG_GL1_AVAILABLE:BOOL=OFF \ -DOSG_GL2_AVAILABLE:BOOL=OFF \ ...