(1)编译 OpenSceneGraph 支持 GLCORE Build OpenSceneGraph for GLCORE First, download the GL CORE include files from Khronos and place them somewhere on your system. We’ll call this the GLCORE folder. ①从khrons下载 GL CORE。并将之放置到系统某个位置,称之为 GLCORE 目录。 In CMake, set the...
-D CMAKE_OSX_SYSROOT:STRING=/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk \ -D OSG_GL1_AVAILABLE:BOOL=OFF \ -D OSG_GL2_AVAILABLE:BOOL=OFF \ -D OSG_GLES1_AVAILABLE:BOOL=ON \ -D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \ -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=...
/d/Android/OpenSceneGraph-3.2.1mkdir buildcd build然后分别输入以下命令,进行项目配置1). 编译GLES1的版本cmake .. \-G "MSYS Makefiles" \-DOSG_BUILD_PLATFORM_ANDROID=ON \-DANDROID_NDK=/d/android/android-ndk-r10 \-DDYNAMIC_OPENTHREADS=OFF \-DDYNAMIC_OPENSCENEGRAPH=OFF \-DOSG_GL1_...
repo: [GitHub - longlongwaytogo/LearnOsgGL3: show the osg base on gl3 features](https://github.com/longlongwaytogo/LearnOsgGL3) 准备工作 下载osg最新版本 git clone git@github.com:openscenegraph/OpenSceneGraph.git 下载osg基于vs2019_x64的第三方库(感谢osg版主freesouth的编译)来自freesouth版主的链...
QSurfaceFormat format = QSurfaceFormat::defaultFormat();#ifdefOSG_GL3_AVAILABLEformat.setVersion(3,2); format.setProfile(QSurfaceFormat::CoreProfile); format.setRenderableType(QSurfaceFormat::OpenGL); format.setOption(QSurfaceFormat::DebugContext);#elseformat.setVersion(2,0); ...
#ifdef OSG_GL3_AVAILABLE format.setVersion(3, 2); format.setProfile(QSurfaceFormat::CoreProfile); format.setRenderableType(QSurfaceFormat::OpenGL); format.setOption(QSurfaceFormat::DebugContext); #else format.setVersion(2, 0); format.setProfile(QSurfaceFormat::CompatibilityProfile); ...
-DOPENGL_PROFILE:STRING=GLES3 \ -DBUILD_OSG_APPLICATIONS:BOOL=OFF \ -DBUILD_OSG_EXAMPLES:BOOL=ON \ -DOSG_WINDOWING_SYSTEM:STRING=IOS \ -DOSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX="imageio" \ -DOSG_GL1_AVAILABLE:BOOL=OFF \ -DOSG_GL2_AVAILABLE:BOOL=OFF \ ...
OSG_GL_FIXED_FUNCTION_AVAILABLE 作用,0、GeodeDrawableShapeGeometry 1、osg库:Notify:osg库提供了一系列的控制调试,警告和错误输出的函数。用户可以通过指定一个来自notifyseveritu枚举量的数值,设定输出的信息量。 osg::Camera 为视口添加came
BOOL=OFF \ -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ -D OSG_GL_LIBRARY_STATIC:BOOL=OFF \ -D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \ -D DYNAMIC_OPENSCENEGRAPH:BOOL=OFF \ -D DYNAMIC_OPEN...
BOOL=OFF \ -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ -D OSG_GL_LIBRARY_STATIC:BOOL=OFF \ -D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \ -D DYNAMIC_OPENSCENEGRAPH:BOOL=OFF \ -D DYNAMIC_OPEN...