-D OSG_GLES1_AVAILABLE:BOOL=ON \ -D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \ -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ -D OSG_GL_LIBRARY_STATIC:BOOL=OFF \ -D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_FUNCS_AVAILAB...
defined(OSG_GLES3_AVAILABLE)glDrawBuffer( GL_NONE ); glReadBuffer( GL_NONE );#endif} 但是rex引擎还不成熟,渲染效率低下,建议一些项目仍采用osg3.4.x和oe2.8。
OSG_GLES1_AVAILABLE OSG_GLES2_AVAILABLE OSG_GL_DISPLAYLISTS_AVAILABLE OSG_GL_FIXED_FUNCTION_AVAILABLE OSG_GL_MATRICES_AVAILABLE OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE OSG_GL_VERTEX_FUNCS_AVAILABLE Configure and build OpenSceneGraph. ⑥配置并编译 OpenSceneGraph。 (2)编译 osgEarth 支持 GLCORE Build osgE...
设置ACTUAL_3RDPARTY_DIR目录为3rdparty所在路径 search中输入opengl,设置opengl头文件为glcorearb.h,如下图: - 设置osg中对OpenGL的支持: 启用的配置: OSG_GL3_AVAILABLE 禁用的配置: OSG_GL1_AVAILABLE OSG_GL2_AVAILABLE OSG_GLES1_AVAILABLE OSG_GLES2_AVAILABLE OSG_GL_DISPLAYLISTS_AVAILABLE OSG_GL_FIXED_...
Enable OSG_GLES1_AVAILABLEOROSG_GLES2_AVAILABLEOROSG_GLES3_AVAILABLE (GLES3 will enable GLES2 features) Ensure OSG_WINDOWING_SYSTEM is set to IOS Change FREETYPE include and library paths to an iPhone version (OpenFrameworks has one bundled with its distribution) ...
-DOPENGL_PROFILE:STRING=GLES3 \ -DOSG_CPP_EXCEPTIONS_AVAILABLE:BOOL=ON \ -DBUILD_OSG_APPLICATIONS:BOOL=OFF \ -DBUILD_OSG_EXAMPLES:BOOL=ON \ -DOSG_WINDOWING_SYSTEM:STRING=IOS \ -DOSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX="imageio" \ -DDYNAMIC_OPENSCENEGRAPH:BOOL=OFF \ ...
3. 4. 5. 6. 编译GLES2版本,输入如下: cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF -DDYNAMIC_OPENSCENEGRAPH=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DOSG_GL_MATRICES_AVAILABLE=OFF -DOSG_GL_VERTEX_FUNCS_AVAILABLE=OFF -DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE=OFF -DOS...
OSG_GL1_AVAILABLE:BOOL=OFF \ -D OSG_GL2_AVAILABLE:BOOL=OFF \ -D OSG_GLES1_AVAILABLE:BOOL=ON \ -D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \ -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ -D OSG_GL_LIBRARY_STATIC:BOOL=OFF \ -D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \ -D OSG_GL_...
DOSG_GL3_AVAILABLE=OFF -DOSG_GLES1_AVAILABLE=OFF -DOSG_GLES2_AVAILABLE=ON -DOSG_GL_LIBRARY_STATIC=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DOSG_GL_MATRICES_AVAILABLE=OFF -DOSG_GL_VERTEX_FUNCS_AVAILABLE=OFF -DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE=OFF -DOSG_GL_FIXED_FUNCTION_AVAILABLE=...
STRING(FIND "${OSG_GL_FILE_CONTENTS}" "#define OSG_GLES3_AVAILABLE" OSG_GLES3_INDEX) IF(OSG_GLCORE_INDEX GREATER -1) MESSAGE(STATUS "[osgVerse] OSG is built with GL3/4 support.") SET(VERSE_USE_EXTERNAL_GLCORE ON) SET(VERSE_GRAPHICS_API "GLCORE") ENDIF() IF(OSG_GLES...