-D OSG_GLES1_AVAILABLE:BOOL=ON \ -D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \ -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ -D OSG_GL_LIBRARY_STATIC:BOOL=OFF \ -D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_FUNCS_AVAILAB...
defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE)glDrawBuffer( GL_NONE ); glReadBuffer( GL_NONE );#endif} 但是rex引擎还不成熟,渲染效率低下,建议一些项目仍采用osg3.4.x和oe2.8。
2、通过state对象得到osg是否支持fbo以及多纹理目标渲染的方式,如果则在没有提供OSG_GLES1_AVAILABLE和OSG_GLES2_AVAILABLE宏的基础上绑定glDrawBuffer到_drawBuffer以及glReadBuffer到_readBuffer上。 3、把fbo通过ext->glBindFramebuffer(target, 0);绑定到opengl的状态集中。 4、RenderBin::draw 函数。它负责从根...
OSG_GLES1_AVAILABLE OSG_GLES2_AVAILABLE OSG_GL_DISPLAYLISTS_AVAILABLE OSG_GL_FIXED_FUNCTION_AVAILABLE OSG_GL_MATRICES_AVAILABLE OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE OSG_GL_VERTEX_FUNCS_AVAILABLE Configure and build OpenSceneGraph. ⑥配置并编译 OpenSceneGraph。 (2)编译 osgEarth 支持 GLCORE Build osgE...
AVAILABLE=ON \-DJ=4 \-DANDROID_ABI="armeabi armeabi-v7a" \-DANDROID_PLATFORM=8 \-DANDROID_STL="gnustl_static" \-DANDROID_OPTIM_NEON=true \-DANDROID_OPTIM_ARM32=true \-DCMAKE_INSTALL_PREFIX=/osgGles12). 编译GLES2的版本cmake .. \-G "MSYS Makefiles" \-DOSG_BUILD_PLATFORM_...
2、CMake配置 先定位到build目录下,再执行一下命令 编译GLES1版本,输入如下: AI检测代码解析 cmake..-DOSG_BUILD_PLATFORM_ANDROID=ON-DDYNAMIC_OPENTHREADS=OFF-DDYNAMIC_OPENSCENEGRAPH=OFF-DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF-DOSG_GL_MATRICES_AVAILABLE=ON-DOSG_GL_VERTEX_FUNCS_AVAILABLE=ON-DOSG_GL_VERT...
DOSG_GL3_AVAILABLE=OFF -DOSG_GLES1_AVAILABLE=OFF -DOSG_GLES2_AVAILABLE=ON -DOSG_GL_LIBRARY_STATIC=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DOSG_GL_MATRICES_AVAILABLE=OFF -DOSG_GL_VERTEX_FUNCS_AVAILABLE=OFF -DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE=OFF -DOSG_GL_FIXED_FUNCTION_AVAILABLE=...
Enable OSG_GLES1_AVAILABLEOROSG_GLES2_AVAILABLEOROSG_GLES3_AVAILABLE (GLES3 will enable GLES2 features) Ensure OSG_WINDOWING_SYSTEM is set to IOS Change FREETYPE include and library paths to an iPhone version (OpenFrameworks has one bundled with its distribution) ...
* Disable OSG_GL1_AVAILABLE, OSG_GL2_AVAILABLE, OSG_GL3_AVAILABLE, OSG_GL_DISPLAYLISTS_AVAILABLE, OSG_GL_VERTEX_FUNCS_AVAILABLE * Enable OSG_GLES1_AVAILABLE *OR* OSG_GLES2_AVAILABLE * Ensure OSG_WINDOWING_SYSTEM is set to IOS * Change FREETYPE include and library paths to an iPhone ...
-DOPENGL_PROFILE:STRING=GLES3 \ -DOSG_CPP_EXCEPTIONS_AVAILABLE:BOOL=ON \ -DBUILD_OSG_APPLICATIONS:BOOL=OFF \ -DBUILD_OSG_EXAMPLES:BOOL=ON \ -DOSG_WINDOWING_SYSTEM:STRING=IOS \ -DOSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX="imageio" \ -DDYNAMIC_OPENSCENEGRAPH:BOOL=OFF \ ...