OSG_GL_FIXED_FUNCTION_AVAILABLE 作用 0、Geode Drawable Shape Geometry 1、osg库: Notify:osg库提供了一系列的控制调试,警告和错误输出的函数。用户可以通过指定一个来自notifyseveritu枚举量的数值,设定输出的信息量。 osg::Camera 为视口添加camera的类。用于显示。 osg::MatrixTransform 这时一个最常用的移动节点...
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE glPointSize(_size); const GLExtensions* extensions = state.get<GLExtensions>(); if (!extensions->isPointParametersSupported) return; extensions->glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, (const GLfloat*)&_distanceAttenuation); extensions->glPointParamete...
BASE_PATH=/Users/yaqi/Documents/OpenSceneGraphSource365mkdir-p build&&cd build cmake..\-DOSG_BUILD_PLATFORM_ANDROID=ON\-DDYNAMIC_OPENTHREADS=OFF\-DDYNAMIC_OPENSCENEGRAPH=OFF\-DOSG_GL1_AVAILABLE=OFF\-DOSG_GL2_AVAILABLE=OFF\-DOSG_GL3_AVAILABLE=OFF\-DOSG_GLES1_AVAILABLE=OFF\-DOSG_GLES2_AVA...
-D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \ -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ -D OSG_GL_LIBRARY_STATIC:BOOL=OFF \ -D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \ -D DYNAMIC_OPENSCENEGR...
OSG_GLES2_AVAILABLE OSG_GL_DISPLAYLISTS_AVAILABLE OSG_GL_FIXED_FUNCTION_AVAILABLE OSG_GL_MATRICES_AVAILABLE OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE OSG_GL_VERTEX_FUNCS_AVAILABLE Configure and build OpenSceneGraph. ⑥配置并编译 OpenSceneGraph。 (2)编译 osgEarth 支持 GLCORE Build osgEarth for GLCORE ...
-DOSG_GL_LIBRARY_STATIC=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DOSG_GL_MATRICES_AVAILABLE=ON -DOSG_GL_VERTEX_FUNCS_AVAILABLE=ON -DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE=ON -DOSG_GL_FIXED_FUNCTION_AVAILABLE=ON GLES2 -DOSG_GL1_AVAILABLE=OFF ...
OSG_GL_FIXED_FUNCTION_AVAILABLE OSG_GL_MATRICES_AVAILABLE OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE OSG_GL_VERTEX_FUNCS_AVAILABLE 如图所示: 设置编译BUILD_OSG_EXAMPLES 选项 设置WIN32_USE_MP 加速编译速度 点击genrate,打开sln工程进行编译 错误修复: 可能出现无法编译,找不到GL_COMPRESSED_RGB_S3TC_DXT1_EXT,...
-DOSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=OFF -DOSG_GL_LIBRARY_STATIC:BOOL=OFF -DOSG_GL_MATRICES_AVAILABLE:BOOL=OFF -DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=OFF -DOSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF -DCURL_INCLUDE_DIR:PATH="/Users/cateye/release/osg/3rdParty/curl-ios-cateye/include/...
AVAILABLE=OFF \-DOSG_GLES1_AVAILABLE=OFF \-DOSG_GLES2_AVAILABLE=ON \-DOSG_GL_LIBRARY_STATIC=OFF \-DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF \-DOSG_GL_MATRICES_AVAILABLE=OFF \-DOSG_GL_VERTEX_FUNCS_AVAILABLE=OFF \-DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE=OFF \-DOSG_GL_FIXED_FUNCTION_AVAILABLE=...
g1->getOrCreateStateSet()->setAttributeAndModes( new osg::BlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA), 1);#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE // for semi-transpareny items, we want the lighting to "shine through" osg::LightModel* lm = new osg::LightModel(); ...