#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE glPointSize(_size); const GLExtensions* extensions = state.get<GLExtensions>(); if (!extensions->isPointParametersSupported) return; extensions->glPointParameterfv(GL_POINT
OSG_GL_DISPLAYLISTS_AVAILABLE OSG_GL_FIXED_FUNCTION_AVAILABLE OSG_GL_MATRICES_AVAILABLE OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE OSG_GL_VERTEX_FUNCS_AVAILABLE Configure and build OpenSceneGraph. ⑥配置并编译 OpenSceneGraph。 (2)编译 osgEarth 支持 GLCORE Build osgEarth for GLCORE Now that you have OSG ...
(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA), 1); #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE // for semi-transpareny items, we want the lighting to "shine through" osg::LightModel* lm = new osg::LightModel(); lm->setTwoSided( true ); g1->getOrCreateStateSet()->setAttribute...
cd OpenSceneGraph wget http://www2.ai2.upv.es/difusion/osgAndroid/3rdpartyAndroid.zip unzip 3rdpartyAndroid.zip cmake . -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF -DDYNAMIC_OPENSCENEGRAPH=OFF -DOSG_GL1_AVAILABLE=OFF -DOSG_GL2_AVAILABLE=OFF -DOSG_GL3_AVAILABLE=OFF -DOSG...