Hello guys! In yesterday's roundCodeforces Round 617 (Div. 3), in question1296C - Yet Another Walking Robot, I submitted this solution using map which took 61ms to pass:70273184. Today, just out of curiosity, I
In yesterday's roundCodeforces Round 617 (Div. 3), in question1296C - Yet Another Walking Robot, I submitted this solution using map which took 61ms to pass:70273184. Today, I thought of submitting the same solution using unordered map, which I later found out doesn't have a hash functi...
and memory for each object. Contrarily, has a big array (these can get quite big in some implementations), and then additional memory for each object. If you need to be memory-aware, should prove better, because it lacks the large array.unordered_mapmapunordered_mapmap...
D3D12 - Resource Binding - Compute Root Unordered Access Views D3D12 - Resource Binding - Copy Descriptor Simple Non Shader visiable to Shader Visible Test D3D12 - Resource Binding - Copy Descriptors using the copy descriptor API to do the exact same as the CopyDescriptorSimple D3D12 - Resource...