ModelImporter.optimizeGameObjects 能够优化骨骼动画,将无用的骨骼合并,效率测试官方给出的数据差距比较大( Unity CJ 干货分享:全新的Unity移动游戏优化解决方案),差距很大,默认关闭。我实际测试发现,设置此选项后的蒙皮骨骼动画模型,不收动态缩放影响,只能保持导入的大小;在手机上(忘了啥手机,好像是中兴的一个低端机...
脚本API UnityEditor UnityEngine Other ModelImporter.optimizeGameObjects public bool optimizeGameObjects ; 描述 动画优化设置。 在角色的 GameObjects 层级视图中,除非为获得更好的 CPU 性能在 extraExposedTransformPaths 中进行了指定,否则只有包含变换组件的 GameObjects 才会被优化。其余的 GameObjects 层级视图...
因为不管在什么时候,当你在运行时去调用这个方法,Unity都会去检查当前Object上面是否有重复的component或其他必须的(required)component。 通常情况下,直接去实例化一个已经绑定好我们所需要的component的预制体,这样可以节省更多性能方面的开销。 对游戏物体(Gameobjects)和组件(components)进行缓存 GameObjec...
importer.optimizeGameObjects = true; //若实际骨骼中没有以下节点,可能会报错,但不影响使用 ...
Optimize Game Objects对SkinnedMeshRenderer上root bone的影响。勾选了Optimize Game Objects,猜测Native层...
A Unity Editor tool that automatically optimizes selected UI game objects (including Prefabs) to save you time. - JoanStinson/UnityUIOptimizationTool
Clearly, using FillAmount is the more efficient choice in this scenario. However, the situation becomes more complex when we alter the scale or position of an element. In these cases, it’s challenging to replace Unity’s built-in mechanisms that don’t trigger layout rebuild. ...
The time this takes depends on the number of GameObjects and lights in your scene. Inl_ScriptableRenderContext.Submit URP submits the list of commands in the ScriptableRenderContext to the graphics API. This marker might appear more than once if URP submits commands more than once p...
our latest Accelerate Success webinar: The Unity UI makeover, delivered by two of our team leads, Andrea and Sebastian. In this demo, Andrea and Sebastian will take a poorly designed UI and give tips and best practices on how to improve the UI so your game runs faster and more ...
005 优化精灵(005 Optimize sprites) - 大小:9m 目录:005 优化精灵 资源数量:33,Unity3D_Unity 2D,001 欢迎,002 你应该知道的,003 使用练习文件,004 建立项目,005 优化精灵,006 优化绘制调用,007 剪下花纹,008 构建动画,009 动画时间线,010 创建播放器动画,011 改变玩家的