Additionally, i run the microsoft store version and i have tried running the game through steamVR’s runtime and there is basically no way to make it run better than through openXR so it’s pointless to even bother with it.mbucchia January 2, 2022, 7:00pm 13 MSFS supports OpenXR ...
The SteamVR runtime itself does not currently support any OpenXR passthrough features, but provides access to the camera video feeds and projection data through the proprietary OpenVR interface. This layer acts as a compositor in-between the application and runtime, retrieves the passthrough data ...
This is a short-term solution since an application should be able to set the environment blend mode through OpenXR API The application experience will be set to VR by default. Runtime will try to blend the real environment with the content when the application experience is set to MR. Please...
For VIVE Pro series HMD which use SteamVR runtime, you might ask Valve that how to enable/open passthrough in OpenXR. As I know, Unity does not open environment blend mode API in OpenXR (which is used for AR mode) for developers, so it is hard for you to enable passthrough through...
OpenXR is actually quickly becoming a big thing now too, as it seems The Khronos Group got it out in time for many developers to formally throw their backing behind it. Valve are supporting it with SteamVR, Microsoft and Facebook (Oculus) also started shipping conformant implementation...
I tested your MRP on Windows with the Oculus runtime, and hole punching worked: the meshes attached to my hands were rendered on top of the quad, as expected. However, when I tried with the SteamVR runtime, they were rendered behind the quad. (FYI, the reason the equirect doesn't ...
Select OpenXR Runtime Selector and click Install Add from GitHub | not recommended, no updates through PackMan You can also add it directly from GitHub on Unity 2019.4+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually. open...
SteamVR If available, sets the current OpenXR runtime to the SteamVR OpenXR runtime. Oculus If available, sets the current OpenXR runtime to the Oculus OpenXR runtime. Other Specify a runtime by selecting its json config file on your hard drive. Choose this option to use an OpenXR runtim...
Additionally, you can access the current OpenXR Runtime through the scripting API viaOpenXRRuntime.version. This returns a string representing the semantic versioning of the current OpenXR Runtime. Considerations before porting to OpenXR Unity does not yet provide out-of-the-box solutions to the fo...
SteamVR controller tracking & inputsYesYesYesYes Eye tracking (simple)YesYesYesYes Hand trackingYesYesYesYes Enabling video pass-through in runtimeNoNoNoNo DX11YesYesYesYes DX12NoNoNoNo VulkanNoNoNoNo Enabling video pass-through from plugin settingsYes*Yes*Yes*Yes* ...