Without going into the technicalities of these two runtimes, OpenXR is an open standard developed by the Khronos Group while OpenVR is developed by Valve for SteamVR. The default runtime of SteamVR is OpenVR, although you can also translate SteamVR applications to OpenXR. But as said above,...
The SteamVR runtime itself does not currently support any OpenXR passthrough features, but provides access to the camera video feeds and projection data through the proprietary OpenVR interface. This layer acts as a compositor in-between the application and runtime, retrieves the passthrough data ...
This is a short-term solution since an application should be able to set the environment blend mode through OpenXR API The application experience will be set to VR by default. Runtime will try to blend the real environment with the content when the application experience is set to MR. Please...
OpenXR is actually quickly becoming a big thing now too, as it seems The Khronos Group got it out in time for many developers to formally throw their backing behind it. Valve are supporting it with SteamVR, Microsoft and Facebook (Oculus) also started shipping conformant implementations...
SteamVR If available, sets the current OpenXR runtime to the SteamVR OpenXR runtime. Oculus If available, sets the current OpenXR runtime to the Oculus OpenXR runtime. Other Specify a runtime by selecting its json config file on your hard drive. Choose this option to use an OpenXR runtim...
Select OpenXR Runtime Selector and click Install Add from GitHub | not recommended, no updates through PackMan You can also add it directly from GitHub on Unity 2019.4+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually. open...
Additionally, you can access the current OpenXR Runtime through the scripting API viaOpenXRRuntime.version. This returns a string representing the semantic versioning of the current OpenXR Runtime. Considerations before porting to OpenXR Unity does not yet provide out-of-the-box solutions to the fo...
For this i setup a Vive Pro Headset and the Vive Ultimate Tracker (using the PCVR Beta) to run with SteamVR as the OpenXR runtime on a Windows PC. From here on, i want to use the OpenXR API to get the tracker position and print it to a terminal, similar to these two examples ...
This mode works on Windows and Linux (through the SteamVR OpenXR runtime).Note: OpenXRRdrMode does not (yet) support actions (aka controller buttons). But two VR experience modes are available:Free world standing: only the headset's displacement allows motion within the 3DGS scene Seated: co...
SteamVR controller tracking & inputs Yes Yes Eye tracking (simple) Yes Yes Hand tracking Yes Yes Enabling video pass-through in runtime No Yes DX11 Yes Yes DX12 No Yes Vulkan No No Depth testing and depth test range Yes* Yes* Environment depth occlusion Yes* Yes* Foveated rendering Yes*...