The OpenGL® Shading LanguageLanguage Version: 4.20Document Revision: 67-Aug-2011Editor: John KessenichVersion 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost 阅读了该文档的用户还阅读了这些文档 226 p. Wiley Ar
1) OpenGL ES 2.0 API specification 2) OpenGL ES Shading Language Specification (OpenGL ES SL) 详细流程图如下: 此流程把三维数据变换为可以显示的二维数据。 2. Shader(就是一段程序Program) Shader是一段执行在GPU上的程序(所以Shader也可以叫做Program),此程序使用OpenGL ES SL语言来编写。它是一个描述顶...
Specification for the es profile is specified in The OpenGL ES Shading Language specification. Shaders for the core or compatibility profiles that declare different versions can be linked together. However, es profile shaders cannot be linked with non-es profile shaders or with es profile shaders...
You can find the complete specificationHERE @ OpenGL.orgor you can use these direct links: OpenGL 4.3 Core Profile Specification (updated August 6, 2012) OpenGL Shading Language 4.30.6 Specification (updated August 3, 2012) Here are the new that should be exposed by an OpenGL 4.3 driver...
GL SL Wiki: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#cite_note-13 [3] Khronos OpenGL ES Registry: https://registry.khronos.org/OpenGL/index_es.php#otherextspecs [4] GLSL ES 文档: https://registry.khronos.org/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf [5] Open...
[4]GLSL ES 文档:https://registry.khronos.org/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf [5]OpenGL Shading Language]:https://en.wikipedia.org/wiki/OpenGL_Shading_Language#cite_note-13 [6]Khronos OpenGL Registry:https://registry.khronos.org/OpenGL/index_gl.php ...
OpenGL本身并不是一个API,它仅仅是一个由Khronos组织制定并维护的规范(Specification)。如果没有图形编程接口,我们要访问GPU,就需要直接和各种寄存器、显存打交道,所以OpenGL就是在这些硬件的接触上实现了一层抽象。 OpenGL规范严格规定了每个函数该如何执行,以及它们的输出值。至于内部具体每个函数是如何实现(Implement)...
Some key features of OpenGL ES 3.0 are highlighted below. For a complete overview, see theOpenGL ES 3.0 Specificationin theOpenGL ES API Registry. OpenGL ES Shading Language Version 3.0 GLSL ES 3.0 adds new features such as uniform blocks, 32-bit integers, and additional integer oper...
OpenGL version 3.0 introduced a deprecation model, which allowed for the gradual removal of functions from the OpenGL specification. Functions or features can now be marked as deprecated, meaning that they are expected to be removed from a future version of OpenGL. For example, immediate mode rend...
OpenGL本身并不是一个API,它仅仅是一个由Khronos组织制定并维护的规范(Specification)。 OpenGL规范严格规定了每个函数该如何执行,以及它们的输出值。至于内部具体每个函数是如何实现(Implement)的,将由OpenGL库的开发者自行决定(开发者指编写OpenGL库的人)。因为OpenGL规范并没有规定实现的细节,具体的OpenGL库...