OpenGL 4 Shading Language Cookbook(Second Edition)是David Wolff创作的工业技术类小说,QQ阅读提供OpenGL 4 Shading Language Cookbook(Second Edition)部分章节免费在线阅读,此外还提供OpenGL 4 Shading Language Cookbook(Second Edition)全本在线阅读.
(4)实现平面着色(flat shading) (5)使用Subroutines选择着色器功能 (6)Discarding fragments to create a perforated look 丢弃碎片,已实现穿孔效果 2. 效果如下: (1)环境光 (2)ADS (环境光,漫反射,镜面高光 )也称作Phong shading model,三种光混合效果 (3)实现双面着色 (4)实现平面着色 (5)使用Subroutines选...
shader.setMat4("model", model); shader.setMat4("view", view); shader.setMat4("projection", projection); shader.setVec3("cameraPos", glm::vec3(camera.Position.x, camera.Position.y, camera.Position.z)); //我们已经有3个纹理单元处于活动状态(在该着色器中), //因此将skybox设置为第4个...
OpenGL 4 Shading Language Cookbook Second Edition Credits About the Author About the Reviewers David Wolff 主页 会员 OpenGL 4.0 Shading Language Cookbook Thishands-onguidecutsshortthepreambleandgetsstraighttothepoint–actuallycreatinggraphics,insteadofjusttheoreticallearning.Eachrecipeisspecificallytailoredtosatisfy...
Using per-fragment shading for improved realism Using the halfway vector for improved performance Simulating a spotlight Creating a cartoon shading effect Simulating fog Chapter 4. Using Textures Introduction Applying a 2D texture Applying multiple textures Using alpha maps to discard pixels...
OpenGL 4 Shading Language Cookbook Second Edition Credits About the Author About the Reviewers www.PacktPub.com Support files eBooks discount offers and more Preface What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support Chapter 1. Getti...
OpenGL Shading Language8.0 Physically Based Rendering, Seco...9.7 Graphics Shaders Mathematics for 3D Game Progra...8.9 Programming Massively Parallel Pr...9.3 光线跟踪算法技术6.1 OpenGL编程指南(原书第7版)8.3 Hacker's Delight9.3 OpenGL SuperBible9.2 ...
书名: OpenGL 4 Shading Language Cookbook(Second Edition) 作者名: David Wolff 本章字数: 646字 更新时间: 2021-07-21 17:50:54What this book coversChapter 1, Getting Started with GLSL, explains the steps needed to compile, link, and use GLSL shaders within an OpenGL program. It also covers...
3.Phong Shading:使用顶点的法线,对顶点法线值进行插值,然后将插值的法线值传入片段着色器中,在片段着色器中进行光照的计算。 具体的结果如下图 光照模型的代码示例: 如下是使用Gouraud进行光照计算的代码 // Vertex shader#version 430#pragma debug(on)#pragma optimize(off)layout(location=0)invec4Position;//...
David Wolff 主页 会员 OpenGL 4 Shading Language Cookbook(Second Edition) OpenGLShadingLanguage4Cookbookisahands-onguidethatgetsstraighttothepoint–actuallycreatinggraphics,insteadofjusttheoreticallearning.Eachrecipeisspecificallytailoredtosatis David Wolff自动化10.8万字 ...