When I get to about 118-120 of these, I get an "out of memory" error from OpenGL, and I also get this message on the console: "error: INTEL_ESCAPE_ALLOC_REGION failed". This, along with simple measurements while looking at "top", indicate to me that I'm hitting up against an...
Exception OutofMemoryError dalvik.system.VMRuntime.newNonMovableArray(Native Method) 1 Getting GL_OUT_OF_MEMORY error at random after drawing 0 OutOfMemoryException far from memory limit 1 Can't get opengl OutOfMemory error 1285 2 error OpenGLRenderer: GL error: Out of memory Hot Netwo...
case GL_STACK_UNDERFLOW: error = "STACK_UNDERFLOW"; break; case GL_OUT_OF_MEMORY: error = "OUT_OF_MEMORY"; break; case GL_INVALID_FRAMEBUFFER_OPERATION: error = "INVALID_FRAMEBUFFER_OPERATION"; break; } std::cout << error << " | " << file << " (" << line << ")" << st...
limit for textures. The odd thing is this: this architecture doesn't have dedicated video ram, it's shared. And I can tell for sure that OpenGL is using system ram for the textures because I can see the "free" ram going down in 'top'. So why would I get an '...
Re: [1.0.0] OpenGL Out of Memory - Crashes repeatedly Quote PostbySevans7»Thu Oct 22, 2020 3:04 am Thank you for the initial reply. I will try that video-memory-usage change for the future. That seems like it might help prevent the initial crash (1) in the first place. ...
[Android.Runtime.Register("GL_OUT_OF_MEMORY")]publicconstintGlOutOfMemory =1285; Field Value Value = 1285 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used according to terms described in ...
GL_OUT_OF_MEMORY (1285) 没有足够的内存来执行命令。 在记录此错误之后,GL的状态是未定义的,除了错误标志的状态。 1. 设置错误标志时,仅当GL_OUT_OF_MEMORY发生时,GL操作的结果才是未定义的。 在所有其他情况下,生成错误的命令将被忽略,并且不会影响GL状态或帧缓冲区内容。 如果generate命令返回一个值,则...
错误副作用当 OpenGL 命令导致错误时,其唯一的副作用是将错误标志更新为适当的值。 不会进行其他状态更改。 (异常是OUT_OF_MEMORY错误,这是致命的。) OpenGL 中的反馈已标准化,因此不会因计算机而变化。 字体和字符串OpenGL 要求将字符字形作为单独的显示列表进行操作。 它提供一个显示列表调用函数,该函数接受显示...
MessageBox("Out of Memory!"); return; } //数据驱动机制的建立:数据流结构 //曲面的有限单元化 for(frameNum=0;frameNum<m_framesNum;frameNum++) { for(i=0;i<=m_widthX;i++) { x=i/(float)m_widthX; for(j=0;j<=m_widthY;j++) { y=j/(float)m_widthY; d=float(sqrt(x*x+y*y...
When a framebuffer object has no attachments, limits imposed by the amount of memory available for textures, for example, are removed. 但是帧缓存仍然必须使用其他的数据源计算出这些限制信息。因此每个帧缓存对象在其未附着任何纹理时,将会有一个参数集合用于这些限制信息。修改这些参数,可以调用函数glFrame...