返回创建的着色器对象;否则返回false */ function loadShader(gl, type, source) { c...
attribute vec4 a_Position; attribute vec2 a_Pin; uniform mat4 u_ModelMatrix; varying vec2 v_Pin; void main(){ gl_Position = u_ModelMatrix*a_Position; v_Pin=a_Pin; } precision mediump float; uniform sampler2D u_Sampler; varying vec2 v_Pin; void main(){ gl_FragColor=texture2D...
attribute vec4 a_Position; attribute vec2 a_Pin; uniform mat4 u_ModelMatrix; varying vec2 v_Pin; void main(){ gl_Position = u_ModelMatrix*a_Position; v_Pin=a_Pin; } precision mediump float; uniform sampler2D u_Sampler; varying vec2 v_Pin; void main(){ gl_FragColor=texture2D...