OpenGL error checking Disabled by default. Build-time configuration:REGAL_ERROR Environment variable configuration:REGAL_ERROR Runtime configuration viaGL_REGAL_enable:GL_ERROR_REGAL Note OpenGL error checking is not supported in REGAL_WRANGLER=1 mode. ...
simSetJointPosition() (when your joint is not in force/torque mode 比如说inverse kinema模式) simSetJointTargetPosition() (when your joint is in force/torque mode, its motor enabled and its control loop also enabled) simSetJointTargetVelocity (when your joint is in force/torque mode, its mo...
Fixed glm::fastNormalize build error #1033 Fixed glm::isMultiple build error #1034 Fixed glm::adjugate calculation #1035 Fixed glm::angle discards the sign of result for angles in range (2pi-1, 2pi) #1038 Removed ban on using glm::string_cast with CUDA host code #1041 GLM 0.9.9.8 ...
In this block, we need to arrange a depth test before every face handling because GL_DEPTH_TEST is set to disabled for blending. Before every scene drawing, we call standard gluProject procedure to calc the true coord of the cube center. Before every face drawing, we call standard gluProje...
A special feature of this header are boolean variables for each included extension that are flagged upon initialisation (those boolean vars carry the same as their corresponding extensions), so you can quickly check whether an extension is support or not (instead of checking the strings returned by...
The only change was an update to the NVIDIA driver, I did disabled NVIDIA and tried to run the program using the integrated graphics and didnt work either. The reason i thought the problem was Intel was because of the error message: Error! OpenGL context reports version 4.6 but does not...
By default, blending is disabled. Use the glEnable and glDisable subroutines with argument GL_BLEND to enable and disable blending. When blending is enabled, glBlendFunc and glBlendEquationEXT determine the blending operation. SourceFactor and DestinationFactor specify the scaling rules used for ...
方法名:glIsEnabled GL11.glIsEnabled介绍 [英]Determines if cap is currently enabled (as with #glEnable) or disabled.[中]确定cap当前是启用(如#glEnable)还是禁用。 代码示例 代码示例来源:origin: libgdx/libgdx public boolean glIsEnabled (int cap) { return GL11.glIsEnabled(cap); } 代码示例...
An individual generic vertex attribute array is enabled or disabled by calling one of void EnableVertexAttribArray( uint index ); void DisableVertexAttribArray( uint index ); OpenGL ES 3.0.3 (December 18, 2013) 2.8. VERTEX ARRAYS 26 where index identifies the generic vertex attribute array to...
(4)、Selecting Between a Constant Vertex Atrribute or a Vertex Array: If the vertex attributearray is disabled for a generic attribute index, the constant vertex attributedata specified for that index will be used. (5)、Declaring Vertex Attribute Variables in a Vertex Shader: In a vertex shader...