e ends up being 1282 (INVALID_OPERATION) If at any point before glUseProgram(..) I call glGetError() it returns 0. So the problem is somehow in relation to that call. A quirk I don't really understand is if I feed the program some geometry it will somehow manage to actually render...
1282(InvalidOperation)原因:显卡驱动、mod冲突、着色器出错。请检查模组与光影兼容性或更换optifine版本 来自Android客户端3楼2023-12-25 19:32 收起回复 登录百度账号 下次自动登录 忘记密码? 扫二维码下载贴吧客户端 下载贴吧APP看高清直播、视频! 贴吧页面意见反馈 违规贴吧举报反馈通道 贴吧违规信息处理公示4...
二、原因(如果您只想关掉提示,而不想根除这个问题,您可以跳过该部分) 1280(Invalid Enum)原因:一般都是安装了optifine的问题,mod冲突或GL版本不对。 1280 1281(Invalid Value)原因:可能是由于模组、图形设置或显卡驱动引起的。 1281 1282(Invalid Operation)原因:显卡驱动、mod冲突、着色器出错。 1282 1283(Stack ...
Keep seeing anOpenGL Error: 1282 (Invalid operation)error popping up on your Minecraft game? This is a very common error for Minecraft players. If you’re one of them, it can be very annoying for you, as it sometimes occurs along with other issues like black screen or lagging. But don...
The "e" value at the end here is always 1282 (invalid operation, or something like that). I'm not sure why. I've checked glGetError after every command building the list, from the glNewList downwards, and it's always the same (zero). This display list is one of 3 - 2 of which...
进游戏一直显示:Op..图像品质我确实选择了极佳,但是我不清楚他警告我的原因。沉浸工程有光影吗?难道是mod的多方块结构需要他自己的光影,然而却和原版自己的极佳光影起冲突了吗。我虽然有安装optifine 但是是关闭的,我只
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错误号“1282”不是很有描述性。glGetUniformLocation的可能错误代码为:
错误号“1282”不是很有描述性。glGetUniformLocation的可能错误代码为:
If you see OpenGL Error: 1282 (Invalid Operation) in Minecraft, try the following solutions and suggestions to resolve the issue. Turn off Show GL Errors Make sure that your mods are not corrupted Install the latest version of Java Turn off Shaders ...