V3d_View() [1/2] V3d_View::V3d_View(const Handle< V3d_Viewer >& theViewer, const V3d_TypeOfView theType = V3d_ORTHOGRAPHIC) 初始化视图。 V3d_View() [2/2] V3d_View::V3d_View(const Handle< V3d_Viewer >& theViewer, const Handle< V3d_View >& theView) 通过复制初始化视图。
void resizeEvent(QResizeEvent *event);private: // occ的专属变量 opencascade::handle<V3d_Viewer> _pV3dViewer; opencascade::handle<V3d_View> _pV3dView; opencascade::handle<Aspect_DisplayConnection> _pAspectDisplayConnection; opencascade::handle<OpenGl_GraphicDriver> _pOpenGLGraphicDriver; opencascade::h...
voidV3d_View::SetZoom(constStandard_Real Coef,constStandard_Boolean Start) { V3d_BadValue_Raise_if( Coef<=0.,"V3d_View::SetZoom, bad coefficient"); if(Start) { myCamStartOpEye=myCamera->Eye(); myCamStartOpCenter=myCamera->Center(); } Standard_Real aViewWidth=myCamera->ViewDimensions(...
Handle(Graphic3d_GraphicDriver) GetGraphicDriver() { return m_GraphicDriver; } 1. 2. 4.mfcocccDoc.h文件中声明上下文和显示view句柄,绘图函数声明 Handle(AIS_InteractiveContext) myAISContext; Handle(V3d_Viewer) myViewer; Handle(V3d_Viewer) GetViewer(void) { return myViewer; } ...
(_pAspectDisplayConnection);// 创建3D查看器对象,并指定图形驱动_pV3dViewer=newV3d_Viewer(_pOpenGLGraphicDriver);// 创建交互上下文对象,关联到3D查看器_pAisInteractiveContext=newAIS_InteractiveContext(_pV3dViewer);// 创建视图,并关联到3D查看器_pV3dView=_pV3dViewer->CreateView();// 获取窗口句柄并创...
#include<TopExp_Explorer.hxx>#include<TopoDS.hxx>#include<TopoDS_Compound.hxx>#include<TopoDS_Shape.hxx>#include<TopoDS_Solid.hxx>#include<TopoDS_Vertex.hxx>#include<TopExp.hxx>#include<TopTools_HSequenceOfShape.hxx>#include<UnitsAPI.hxx>#include<V3d_View.hxx>#include<V3d_Viewer.hxx>...
v 确定最终的照片要有多大尺寸,例如你可能需要放大一些的照片(viewport transformation); OpenCASCADE在6.8.0版本中引入了一个Graphic3d_Camera类来对视图的变换进行管理,通过对camera的调整,方便对场景中的模型/视图(Model/View)进行变换。 Figure 1.2 Camera in the Scene ...
return new V3d_Viewer(defaultdevice,aName,aDomain,ViewSize,ViewProj, Quantity_NOC_GRAY30,V3d_ZBUFFER,V3d_GOURAUD,V3d_WAIT, ComputedMode,aDefaultComputedMode,V3d_TEX_NONE); where aDisplay getenv("DISPLAY") Other Parameter: a3DName.ToExtString(), "", 1000.0, V3d_XposYnegZpos, Standard...
3D view cube providing intuitive camera manipulation Quick access to CAD files recently open thanks to thumbnails in the Home page Toggle item visibility within the Model tree(use checkbox) Customizable mesh precision for BREP shapes, affecting visualization quality and conversion into mesh formats...
这个接口有个重要限制是,WebGL函数不能从非GUI线程中调用。所以,jsasync不应该调用任何重绘3D viewer内容。尽管不应该阻止后台调用命令计算AIS演示,只要避免调用V3d_View::Redraw()即可。 对多线程WASM测试 最后让我们做一些测试~ 首先,让我们检查一下哪个DRAWEXE版本真正被加载。有两个命令对这个很有用 - dversion...