void Graphic3d_CView::Update (const Graphic3d_ZLayerId theLayerId) { InvalidateZLayerBoundingBox (theLayerId); } 3 . //! Returns the bounding box of all structures displayed in the Z layer. virtual void InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId) const = 0; 由1可...
Added supported for the following specializations of theNCollection_Array1template class:TColStd_Array1OfByte,Graphic3d_Array1OfAttribute,TColgp_Array1OfPnt,TColgp_Array1OfPnt2d,Poly_Array1OfTriangle,TColStd_Array1OfInteger,TShort_Array1OfShortReal,Quantity_Array1OfColor,TColgp_Array1OfDir,TCo...
I only traversed the first layer of hashtable. Fortunately, this is usually case of hashtable, as the need to avoid collision. However, this is not strict. Usage Clone this project, and test it, you will see the effect of customized. But if you want the effect also in other projects,...