FColor vcolor = LODInfo.OverrideVertexColors->VertexColor(index); orVertexColors.Add(vcolor); } } //重新绘制时清空 if (repaint) { StaticMeshComponent->RemoveInstanceVertexColorsFromLOD(LODIndex); check(LODInfo.OverrideVertexColors == nullptr); } TArray<FColor> VertexColors; VertexColors.AddZ...
compressed(bool,optional,default=False) – 如果为true,则对文件进行压缩. write_vertex_normals(bool,optional,default=True) – 如果为false,则不存储顶点的法线信息. write_vertex_colors(bool,optional,default=True) – 如果为false,则不存储顶点的颜色信息. write_triangle_uvs(bool,optional,default=True) ...
我的最终目的是将经过纹理处理的obj模型作为单个TriangleMesh对象加载到三网格中,或者将纹理转换为彩色点云,以便只使用存储在vertex_colors属性中的颜色。当我使用trimesh.load时,它会返回一个具有多重几何学的场景。当我打trimesh.load(force='mesh')电话时,所有的纹理都搞砸了。我还尝试用open3d加载obj文件,然后...
mesh = mesh.subdivide_midpoint(number_of_iterations=1) mesh = mesh.subdivide_loop(number_of_iterations=2) 模型简化两种细分方式。 mesh_smp = mesh_in.simplify_vertex_clustering( voxel_size=voxel_size, contraction=o3d.geometry.SimplificationContraction.Average) voxel_size 决定着体素网格的大小,contract...
Verts=np.array(Mesh.vertices)Colors=np.array(Mesh.vertex_colors)Faces=np.array(Mesh.triangles)NumVs=Verts.shape[0]Colrs=np.ones([NumVs,4],dtype='f4')Colrs[:,0:3]=Colors scipy.io.savemat('S_Mesh_Blender.mat',mdict={'Verts':Verts,'Colrs':Colrs,'Faces':Faces}) ...
Vertex normal estimation 点云的另一个基本操作是点法线估计。 print("Recompute the normal of the downsampled point cloud") downpcd.estimate_normals(search_param=o3d.geometry.KDTreeSearchParamHybrid( radius=0.1, max_nn=30)) o3d.visualization.draw_geometries([downpcd]) ...
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(exist: "+str(mesh.has_vertex_normals())+") and colors (exist: "+str(mesh.has_vertex_colors())+")")o3d.visualization.draw_geometries([mesh])print("A mesh with no normals and no colors does not look good.")>>>Try to render a meshwithnormals(exist:True)andcolors(exist:False) ...
print("Try to render a mesh with normals (exist: "+str(mesh.has_vertex_normals()) +") and colors (exist: "+str(mesh.has_vertex_colors()) +")")o3d.visualization.draw_geometries([mesh])print("A mesh with no normals and no colors does not look good.") ...
has_vertex_normals()) + ") and colors (exist: " + str(mesh.has_vertex_colors()) + ")") o3d.visualization.draw_geometries([mesh]) print("A mesh with no normals and no colors does not look good.") ## -- Surface normal estimation # Rendering is much better with normals print(...