完成编译后, 在ogre-next-2.3.1/build/bin/$(Configuration)下, 即可看到对应的Sample样例 Ogre程序依赖于相关动态库与作为资源引导的resources2.cfg文件, 在缺少时无法运行 若目录下相关样例可正常运行, 则说明源码编译成功 以Tutorial 6为例 新项目构建 新项目的例本位于ogre-next-2.3.1\Samples\2.0\Tutorials\...
{//If returned true, user clicked OK so initialise.//Here we choose to let the system create a default rendering window by passing 'true'.mWindow = mRoot->initialise(true,"TutorialApplication Render Window");returntrue; }else{returnfalse; } }//---voidBaseApplication::chooseSceneManager(voi...
Add Tutorial_VulkanExternal sample. dllStartPlugin now has an argument. [Vk] Add ability to pass an external VkInstance Root::installPlugin now supports optional parameters [Vk] Add msFinalTextureBuffer & msMsaaTextureBuffer via getCustomAttribute ...
Ogre-Next 源码编译及项目构建 Tanmika 一般通过檀木筪 因最近一段工作需要, 使用了Ogre-Next渲染引擎, 作为一个火在10年前的开源引擎的现代化迭代版本, Ogre-Next比起Ogre实现了很多现代化的特性, 譬如可编程渲染管路之类的, 但大刀阔… Bullet范例解析3·约束 ...
Terrain* t = ti.getNext()->instance; initBlendMaps(t); } } mTerrainGroup->freeTemporaryResources(); 我们从TerrainGroup获得TerrainIterator,然后循环遍历任何Terrain元素并初始化它们的混合贴图 -initBlendMaps也将很快编写。当我们完成它,会在configureTerrainDefaults函数中设置mTerrainsImported变量。
The next step is to apply our RenderTexture to the Rectangle2D we've just created. We have to create a material for it. This could be done in a material script or directly in code during runtime. We will use the second method to keep everything to one file for the tutorial. 下一步...
在后面的步骤中,我们将给MoveDemoListener::nextLocation函数添加更多的一点智能。现在,我们准备要真正在场景里移动机器人了。为了这样做,我们需要在每一帧里让我移动一点点。找到MoveDemoListener::frameStarted方法,我们将在调用AnimationState::addTime之前,我们先前的if语句之后,添加以下代码。这段代码将处理当机器人...
Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext(); Ogre::ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; Ogre::ResourceGroupManager::getSingleton().addResourceLocation( ...
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将下面函数添加到TutorialApplication的public:中 voidsetupEventHandlers(void) { CEGUI::WindowManagerwmgr=CEGUI::WindowManager::getSingleton(); wmgr.getWindow((CEGUI::utf8*)Quit)-subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber (TutorialApplication::handleQuit,this)); } boolhandle...