Ogre-Next的动画系统是其强大功能的一个重要体现,它不仅支持基础的物体位移、旋转和缩放动画,还提供了复杂骨骼动画和粒子系统的集成。通过细致入微的动画控制,开发者能够赋予3D场景中的每一个元素以生命力。Ogre-Next的动画系统采用了一种高度模块化的设计思路,这意味着开发者可以根据项目需求灵活选择合适的动画方案。...
build_ogre_iOS.sh was building deps for macOS instead of iOS (#299) [Vk] Fix unflushed caches when reading from GPU memory on Mali & PowerVR Add VctCascadedVoxelizer::popCascade Fix UnitTesting not being used with main samples Fix EmptyProject under macOS & iOS ...
Ogre-Next is a 3D graphics rendering engine. Not to be confused with a game engine which provides Networking, Sound, Physics, etc. Ogre-Next 3.0 has had a substantial overhaul to focus on high performance graphics using Data Oriented Design with: Cache friendly Entity and Node layout Threaded ...
This makes Ogre-Next suitable for projects aiming to have alarge number of objects on screen, or have tight rendering budgets such as VR. This is the repository where the 2.x branch is actively developed on. Active development of the 1.x branch happens inhttps://github.com/OGRECave/ogre...
Ogre-Next 源码编译及项目构建 Tanmika 一般通过檀木筪 因最近一段工作需要, 使用了Ogre-Next渲染引擎, 作为一个火在10年前的开源引擎的现代化迭代版本, Ogre-Next比起Ogre实现了很多现代化的特性, 譬如可编程渲染管路之类的, 但大刀阔… 阅读全文 ...
Ogre-Next 源码编译及项目构建 Tanmika 一般通过檀木筪 因最近一段工作需要, 使用了Ogre-Next渲染引擎, 作为一个火在10年前的开源引擎的现代化迭代版本, Ogre-Next比起Ogre实现了很多现代化的特性, 譬如可编程渲染管路之类的, 但大刀阔… 阅读全文 ...
Ogre::ConfigFile::SettingsMultiMap*settings =seci.getNext(); Ogre::ConfigFile::SettingsMultiMap::iterator i;for( i=settings->begin(); i!=settings->end(); ++i ){ typeName= i->first; archName= i->second; Ogre::ResourceGroupManager::getSingleton(). ...
OgreLogic was great to work with on our first website development project. They were really easy to work with and responded in a timely manner. They completed all the tasks (and more) that the project required for completion. I would recommend OgreLogic for your next website development proj...
整个循环代码如下所示: NSEnumerator *enumerator=[array objectEnumerator]; while(id thingie=[enumerator nextObject]){ NSLog(@”我找到了%@”,thingie); } 对可变数组进行枚举操作时,有一点需要注意:你不能通过添加或删除对象这类方式来改变数组的容量。如果这么做了,枚举器就会出现混乱,你也会获得未定义结果...
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