利用头部设备:定位追踪(Positional Tracking)设计 定位追踪,也就是使玩家通过移动佩戴了设备的头部,来改变VR中的镜头位置。这一技术是许多VR应用中的最基本的要素。在定位追踪的设计中我们也会遇到许多问题。 可追踪区域的大小(Tracked Space Size) 定位追踪需要玩家在家里划出一部分空间以供设备定位。但玩家可活动的...
Oculus Quest hand tracking directly in Unity Editor for fast iteration. unity3dhandtrackingoculus-quest UpdatedFeb 21, 2020 C# An app that enables wireless ADB from within a Meta Quest device without requiring a USB cable. metaadboculuswirelessoculus-questmeta-questoculus-quest-2meta-quest-2meta-...
vardata=JSON.stringify({id:id,quat:deviceQuat,position:devicePosition});ws.send(data,function(error){//it's a bug of websocket, see in https://github.com/websockets/ws/issues/337}); 上面有一行注释是我之前一直遇到的一个坑,总之需要callback就是了。
利用头部设备:定位追踪(Positional Tracking)设计 定位追踪,也就是使玩家通过移动佩戴了设备的头部,来改变VR中的镜头位置。这一技术是许多VR应用中的最基本的要素。在定位追踪的设计中我们也会遇到许多问题。 可追踪区域的大小(Tracked Space Size) 定位追踪需要玩家在家里划出一部分空间以供设备定位。但玩家可活动的...
利用头部设备:定位追踪(Positional Tracking)设计 定位追踪,也就是使玩家通过移动佩戴了设备的头部,来改变VR中的镜头位置。这一技术是许多VR应用中的最基本的要素。在定位追踪的设计中我们也会遇到许多问题。 可追踪区域的大小(Tracked Space Size) 定位追踪需要玩家在家里划出一部分空间以供设备定位。但玩家可活动的...
But they’ve also been working on positional tracking, the optics, the fit, audio, and more. The end result has been an increasingly refined product that is as fun to use as it ever was, but with the rough edges and early technical issues reduced and/or resolved. To get right to ...
tracking. •We recommend you do not leave the virtual environment displayed on the Rift screen if the user leaves the camera’s tracking volume, where positional tracking is disabled. It is far less discomforting to have the scene fade to black or otherwise attenuate the image (such as drop...
The remaining major issue is positional head-tracking (current tracking is orientation-only). Sixense's Hydra has seen a massive boost in popularity (think hundreds to thousands of percent depending on how big your moving average window is), and have shown mockups of a prototype 'Hydra 2' ...
• We recommend you do not leave the virtual environment displayed on the Rift screen if the user leaves the camera’s tracking volume, where positional tracking is disabled. It is far less discomforting to have the scene fade to black or otherwise attenuate the image (such as dropping brig...
Oculus Rift DK1. 640×800 pixels. 90 deg. H.FOV. Over fills camera FOV. 8.44 arcmin/pixel Positional Tracking The next biggest thing provided by DK2 is the positional tracking using the LEDs under the DK2 hood and the external camera. This is really a nice feature. It’s quite convinci...