If you have trouble using your Oculus controller with Rift or Quest 2, you’re not alone. Many users are also encountering the Oculus controller tracking problems or sporadic blackouts. But don’t worry. After reading this post, you’ll learn 5 simple fixes for Oculus controller not working....
The Rift S uses five onboard cameras for tracking. While some preprocessing seems to be done on the headset, the Rift S still pushes USB 3.0 to the limits. USB 3.0 is a widely used standard, but not all USB 3.0 controllers properly support it. This means that some motherboards may have...
The Rift S uses five onboard cameras for tracking. While some preprocessing seems to be done on the headset, the Rift S still pushes USB 3.0 to the limits. USB 3.0 is a widely used standard, but not all USB 3.0 controllers properly support it. This means that some motherboards may have...
It might seem obvious, but if your Touch controllers aren’t working as intended or tracking your movement correctly,check their battery levelsunder “settings” and “devices” on your PC. We recommend getting 4-6 rechargeable AA batteries — each controller uses one at a time — and a char...
one for each sensor. (That's in addition to the one the Rift helmet is using, and possibly a fourth one if you have the wireless dongle for the Xbox controller.) The cables are fairly long, but not long enough for a PC to be across the room. Good luck, because it's not easy to...
You’re not a alone. For a lot of us the rift (split xbox controller) design doesn’t fit well. It seems they have a narrow set of hand/finger sizes that are comfortable vs the Vive’s “any size” wands. Also, they thumbpads are an old design & not intuitive for non-console...
The Quest was released one year ago, and it’s gotten significantly more versatile and capable since launch. The handheld Touch remotes are still its primary controllers. But hand tracking is a bonus feature that sets the Quest apart from most competing headsets, including the Ocul...
. Unfortunately, with the controller’s primary orientation being face-on, the edge-on tracking performance is an infrequent best-case scenario. It feels like a missed opportunity; Oculus could have presumably made the cutlass shape a full dome and achieved a much larger practical tracking volume...
Rift’s head tracking unit. Simple joystick controls allow [Thomas] to move the boom and lower the line. On-screen displays show the current status of the crane. The use of the Rift makes this an immersive demonstration. One could easily see how moving this system into the real world ...
Using an Oculus Rift, the Leap Motion controller and a beta run of Unity 4.6, [Tomáš Mariančík] put together a test environment for physical interaction. TheLeap Motioncontroller is capable of tracking your fingers with extremely high detail, which allows him to create a pair of virtual...