git clone https://github.com/city-super/Octree-GS --recursive cd Octree-GS Install dependencies SET DISTUTILS_USE_SDK=1 # Windows only conda env create --file environment.yml conda activate octree_gs DataFirst, create a data/ folder inside the project path by...
git clone https://github.com/city-super/Octree-GS --recursive cd Octree-GS Install dependencies SET DISTUTILS_USE_SDK=1 # Windows only conda env create --file environment.yml conda activate octree_gs Data First, create adata/folder inside the project path by ...
代码:https://github.com/city-super/Octree-GS.git 欢迎各位加入知识星球,获取PDF论文,欢迎转发朋友圈。文章仅做学术分享,如有侵权联系删文。 公众号致力于点云处理,SLAM,三维视觉,高精地图等领域相关内容的干货分享,欢迎各位加入,有兴趣的可联系dianyunpcl@163.com。文章未申请原创,侵权或转载联系微信cloudpoint9...
链接:https://arxiv.org/pdf/2403.17898.pdf 代码:https://city-super.github.io/octree-gs/ 1、导读 本文提出了一种称为Octree-GS的基于八叉树结构的3D高斯体渲染方法。 2、创新点 引入了LOD(Level of Detail,细节层次)结构来组织3D高斯体,支持根据视角和场景细节自适应地选择不同的LOD进行渲染,从而提高渲染...
Code: city-super.github.io/oc TL,DR: 该论文针对3D高斯点渲染(3D-GS)在复杂大场景中遇到的渲染瓶颈问题,提出了一种新的解决方案。通过引入八叉树结构的3D高斯方法(Octree-GS),实现了细节层次化(LOD)的场景表示,有效支持细节层次化分解。该方法能够根据场景的不同区域动态选择适当的细节层次,确保渲染性能的一致...
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians GitHub网址 Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians Project Page|Paper|Viewers for Windows Kerui Ren*,Lihan Jiang*,Tao Lu,Mulin Yu,Linning Xu,Zhangkai Ni,Bo Dai✉️ ...
代码:https://city-super.github.io/octree-gs/ 1、导读 本文提出了一种称为Octree-GS的基于八叉树结构的3D高斯体渲染方法。 2、创新点 引入了LOD(Level of Detail,细节层次)结构来组织3D高斯体,支持根据视角和场景细节自适应地选择不同的LOD进行渲染,从而提高渲染效率并保持高质量的视觉效果。
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians - Octree-GS/render.py at main · city-super/Octree-GS
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代码:https://city-super.github.io/octree-gs/ 1、导读 本文提出了一种称为Octree-GS的基于八叉树结构的3D高斯体渲染方法。 2、创新点 引入了LOD(Level of Detail,细节层次)结构来组织3D高斯体,支持根据视角和场景细节自适应地选择不同的LOD进行渲染,从而提高渲染效率并保持高质量的视觉效果。