与最先进的Mip-Splatting和Scaffold-GS相比,我们的Octree-GS始终表现出更优的视觉质量。右侧的图表显示,两种最先进的方法在远距离视图中无法实时渲染过多的高斯基元,而Octree-GS始终实现了实时渲染性能(≥ 30 FPS)。 内容概述 Octree-GS结合了八叉树结构,通过多视图图像学习神经场景,并将其表示为3D高斯点,层次化地...
我们的模型Octree-GS通过解决多尺度训练图像中的LOD冲突并减少纹理丰富或缩小视图中的冗余高斯,解决了以前的限制,从而克服了锯齿和渲染效率低下的问题。通过精心设计,Octree-GS显着增强了细节捕捉,同时保持实时渲染性能,而无需增加3D高斯数量。这表明未来现实世界流媒体体验的潜力,展示了先进神经渲染方法提供无缝、高质量...
通过引入八叉树结构的3D高斯方法(Octree-GS),实现了细节层次化(LOD)的场景表示,有效支持细节层次化分解。该方法能够根据场景的不同区域动态选择适当的细节层次,确保渲染性能的一致性,并通过自适应的LOD调整保持高保真渲染结果。这一创新不仅提高了渲染效率,还提升了不同尺度下细节捕捉的准确性。 [5] Improving Text-...
3D-GS) and neural Gaussians (Scaffold-GS). Additionally,Octree-GShas been adapted to the aforementioned Gaussian primitives, enabling Level-of-Detail representation for large-scale scenes. This framework holds potential for application to other Gaussian-based methods, with...
git clone https://github.com/city-super/Octree-GS --recursive cd Octree-GS Install dependencies SET DISTUTILS_USE_SDK=1 # Windows only conda env create --file environment.yml conda activate octree_gs DataFirst, create a data/ folder inside the project path by...
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians - Octree-GS/train_mipnerf360.sh at main · city-super/Octree-GS
代码:https://city-super.github.io/octree-gs/ 1、导读 本文提出了一种称为Octree-GS的基于八叉树结构的3D高斯体渲染方法。 2、创新点 引入了LOD(Level of Detail,细节层次)结构来组织3D高斯体,支持根据视角和场景细节自适应地选择不同的LOD进行渲染,从而提高渲染效率并保持高质量的视觉效果。
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians - city-super/Octree-GS
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians - Octree-GS/render.py at main · city-super/Octree-GS
GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lighting https://arxiv.org/abs/2406.18199 Jiaze Li, Zhengyu Wen, Luo Zhang, Jiangbei Hu, Fei Hou, Zhebin Zhang, Ying He 南洋理工大学、大连理工大学、中科院、InnoPeak Technology, Inc. ...