Seems to me like fast sync is filling in the gap Gsync has were it no longer works. I tested it some on my 980 ti using Nvidia inspector and noticed games that ran high fps like "L4D2" ran noticeably better with Gsync/fast sync vs Gsync/Vsync. I tested other games and those too...
G-SYNC Features a NVIDIA G-SYNC processor to deliver an amazing experience with no tearing, stuttering, or input lag. Enthusiasts and pro-level gamers can count on full variable refresh rate (VRR) range and variable overdrive for pristine image and outstanding gameplay. ...
】在其工作时都会引入额外延迟,所以如果你是玩csgo这种类型的游戏并且对延迟十分敏感,请关闭所有同步技术,反之如果你无法忍受画面撕裂,并且想在开启gsync的同时获得最低的输入延迟,请看下文,请注意本贴仅针对N卡的G-sync(compatible) 一、开启G-sync(compatible)的前置条件 ①显示器支持Freesync/G-syn +5 36618335 ...
Reading Anandtech's article on mobile G-Sync http://www.anandtech.com/show/9303/nvidia-launches-mobile-gsync it apears there is a certification process... While I hope this gets all figured out and we get G-Sync legitimately I wouldn't be surprised if basically the exact same model is ...
Displayport Adaptive-sync has become synonymous with Freesync. Freesync is an implementation of Displayport Adaptive-sync on AMD cards. Gsync Compatible is its Nvidia counterpart, late and building on the AMD-initiated standard but still. Gsync Compatible also includes a real value-add in form of...
I enabled it on monitor and then it detected gsync etc, I disabled all that later.. As for D2 profile, yes and also kept default no difference. Usually I'm using it this way and ingame Trilinear filtering, rest maxed, except DOF - high. Also ingame 140fps limit with vsync...
Even when I’m on X server with g-sync compatible setting turned on, drm_info reports no VRR_ENABLED nor vrr_capable, both are 0. Can someone explain how this works?mmbossoni 2023 年7 月 3 日 11:44 35 Because NVIDIA is probably just trying to kill Pascal and older. VRR/Gsync...
I could be wrong, but I don't think Fast Sync was around then. And the way it currently works now, with or without Gsync as far as I'm aware, is that it delivers the tear-free experience of Vsync On with the low-latency (or very close to) of Vsync Off -- basically the ...
Now, that’s all changing with NVIDIA ULMB 2 and panel improvements from our partners at AUO. Through a novel use of display overdrive, the G-SYNC processor is able to control the response time depending on where the vertical scan is at any given moment. This allows ...
Once you ensure you have a high refresh rate monitor and input devices with low native delay, and you prevent both V-SYNC and render queue input lag (which I and others have already extensively tested and shared the results of), you start hitting severely diminishing returns that are hard ...