We first consider the mean squared error, which is computed by averaging the square of minimum distances from one geometric modelAto another geometric modelB. In the ideal caseA=Band thereforeMSE(A, B) = 0. One disadvantage of this measurement is that it is not commutative, meaning that gen...
The distance between two points is just // the magnitude of the difference between two vectors // Located in math.cpp float m3dGetDistanceSquared(const M3DVector3f u, const M3DVector3f v); double m3dGetDistanceSquared(const M3DVector3d u, const M3DVector3d v); inline double m3dGetDistance...
We first consider the mean squared error, which is computed by averaging the square of minimum distances from one geometric modelAto another geometric modelB. In the ideal caseA=Band thereforeMSE(A, B) = 0. One disadvantage of this measurement is that it is not commutative, meaning that gen...