public floatnearClipPlane; 描述 近裁剪面距离。 投影器不影响近于此距离的任何内容。 另请参阅:projector component。 using UnityEngine; public class Example :MonoBehaviour{ void Start() {Projectorproj = GetComponent<Projector>(); proj.nearClipPlane = 0.5f; } }...
UnityInput Microsoft.MixedReality.Toolkit.Input.Utilities Microsoft.MixedReality.Toolkit.Inspectors Microsoft.MixedReality.Toolkit.LeapMotion.Input Microsoft.MixedReality.Toolkit.LeapMotion.Inspectors Microsoft.MixedReality.Toolkit.MSBuild Microsoft.MixedReality.Toolkit.Physics Microsoft.MixedReality....
<求教>关于main..官方文档的解释是摄像机到近裁剪平面的距离,但是我不懂什么是近裁剪平面,百度也没有详细的解释,有没有大神能说说什么事近裁剪平面啊?
网络近裁剪面;近裁剪平面 网络释义
UnityInput Microsoft.MixedReality.Toolkit.Input.Utilities Microsoft.MixedReality.Toolkit.Inspectors Microsoft.MixedReality.Toolkit.LeapMotion.Input Microsoft.MixedReality.Toolkit.LeapMotion.Inspectors Microsoft.MixedReality.Toolkit.MSBuild Microsoft.MixedRealit...
投影器不影响近于此距离的任何内容。 另请参阅:projector component。 using UnityEngine; using System.Collections; public class ExampleClass :MonoBehaviour{ void Start() {Projectorproj = GetComponent<Projector>(); proj.nearClipPlane = 0.5F; } }...
UnityEngine UnityEditor Unity Other Projector.nearClipPlane public float nearClipPlane ; Descripción The near clipping plane distance. The projector will not affect anything that is nearer than this distance. See Also: projector component. using UnityEngine;public class Example : MonoBehaviour { ...
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UnityInput Microsoft.MixedReality.Toolkit.Input.Utilities Microsoft.MixedReality.Toolkit.Inspectors Microsoft.MixedReality.Toolkit.LeapMotion.Input Microsoft.MixedReality.Toolkit.LeapMotion.Inspectors Microsoft.MixedReality.Toolkit.MSBuild Microsoft.MixedReality.Toolkit.Physics Microsoft.MixedReality.T...
脚本API UnityEditor UnityEngine OtherProjector.nearClipPlane public float nearClipPlane ; 描述 近裁剪面距离。投影器不影响近于此距离的任何内容。另请参阅:projector component。using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Start() { Projector proj = ...