NavMeshLinkNavMesh Link creates a navigable link between two locations that use NavMeshes.This link can be from point to point or it can span a gap, in which case the Agent uses the nearest location along the entry edge to cross the link.You must use a NavMesh Link to connect ...
For example, you can set up NavMesh Links to allow agents to jump over a ditch or a fence, or to open a door before walking through it. To do this, you first need to add a NavMesh Link component to a GameObject in your scene. Then you position each end of the link at either ...
else if (m_Method == OffMeshLinkMoveMethod.Curve) yield return StartCoroutine(Curve(agent, 0.5f)); agent.CompleteOffMeshLink(); } yield return null; } } IEnumerator NormalSpeed(NavMeshAgent agent) { OffMeshLinkData data = agent.currentOffMeshLinkData; Vector3 endPos = data.endPos + Vecto...
NavMeshLinkNavMesh Link creates a navigable link between two locations that use NavMeshes.This link can be from point to point or it can span a gap, in which case the Agent uses the nearest location along the entry edge to cross the link.You must use a NavMesh Link to connect ...
NavMeshLink组件用于自定义网格跳跃线。 网格跳跃线用于连接两块不连续的导航网格区域,可以使角色通过网格跳跃线在这两块区域之间导航移动。 创建一个空的游戏对象,给它添加NavMeshLink组件,设置好网格跳跃线的起点和终点,例如起点放在区域A,终点放在区域B,则角色可以通过这条网格跳跃线,从起点导航移动到终点,也可以从...
NavMeshLink组件用于自定义网格跳跃线。 网格跳跃线用于连接两块不连续的导航网格区域,可以使角色通过网格跳跃线在这两块区域之间导航移动。 创建一个空的游戏对象,给它添加NavMeshLink组件,设置好网格跳跃线的起点和终点,例如起点放在区域A,终点放在区域B,则角色可以通过这条网格跳跃线,从起点导航移动到终点,也可以从...
NavMeshAgent组件是Unity3D中专门用于自动寻路的组件。它依赖于NavMesh,NavMesh是一种用于描述场景中可行走区域的三角网格。NavMeshAgent组件通过在NavMesh上进行路径搜索来实现自动寻路。 自动寻路的算法原理主要包括两个部分:路径搜索和路径跟随。路径搜索是指在NavMesh上找到最短路径的过程,而路径跟随是指角色根据找到...
If the link is a span (with width), the Agent uses the nearest location along the entry edge to cross the link. For example, you can use the NavMesh Link component to connect a NavMesh that represents a building’s interior to a NavMesh that represents the building’s exterior. You ...
struct in UnityEngine.AI Description 用于在运行时操控连接多边形和导航网格的链接。 典型的用例是连接不同的导航网格。此链接由 NavMeshLinkData 结构描述。导航网格链接是等同于class-OffMeshLink组件的脚本,但它也支持宽链接,而不是仅支持点链接。 Variables ...
NavMeshLinkInstance NavMeshObstacle NavMeshPath NavMeshQueryFilter NavMeshTriangulation OffMeshLink OffMeshLinkData Enumerations UnityEngine.Analytics UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler ...