你可以在不再需要使用NativeArray的地方调用Dispose方法来销毁它: ```csharp myArray.Dispose(); ``` 注意:在销毁NativeArray之前,确保没有任何正在使用该数组的引用。 总结: Unity NativeArray是一个强大的工具,用于在Unity开发中管理和操作连续内存块。通过正确使用NativeArray,你可以获得更
array1.Dispose(); array2.Dispose(); arrayCombine.Dispose(); } } job2,在schedule的时候会依赖job1,这样就不会产生冲突。 但是也可以通过如下方法并行执行,分别写入目标array的不同索引范围: NativeArray<float> arrayCombine =newNativeArray<float>(10, Allocator.TempJob); NativeArray<JobHandle> handles =n...
第二个原因 在For循环中调用NativeArrayLength 也会产生开销建议先将NativeLenght长度取出存在临时变量中,...
Just create the NativeArrayIoStream, passing in an existing NativeArray:NativeArray<byte> array = ...; using (var stream = new NativeArrayIoStream(array)) { // e.g. someJsonDocument.WriteTo(stream) } NotesDispose()-ing the stream does not dispose the underlying array. This is by design. ...
セーフティーシステムの一つであるDisposeSentinelは参照型となるので、属性が付与されています。補足: NativeArray<T>が非Blittableな構造体である理由既にこちらでチラッと記述してますが、NativeArrayのフィールドに含まれるDisposeSentinelは参照型となります。 これがNativeArrayが非Blittable型である...
You should not passNativeContainerallocations usingTempto jobs. You also need to call theDisposemeth...
public void Execute() { //if the byteArray were NativeArray<int> or NativeArray<short> everything would be OK. Debug.Log("INSIDE: job.data IsCreated=" + data.IsCreated); } } private void OnDisable() { if (byteArray.IsCreated) byteArray.Dispose(); } }...
You should not passNativeContainerallocations usingTempto jobs. You also need to call theDisposemeth...
Version:2018.2 语言:中文 NativeArray<T0>.Dispose public voidDispose(); 描述 释放数组。
Dispose Dispose array. GetEnumerator Get enumerator. ToArray Convert NativeArray to array. Did you find this page useful? Please give it a rating: Report a problem on this page Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Is...