1. This is Jonathan's head (Not his actual head, just his model's head lol). But his Musgrave texture is there in it's bald and shining glory. 2. This is my (Model's) head when I have the lamp size set to 0. The Musgrave texture is visible here, again in its bald and shin...
Fig. 5) Musgrave texture set to ridged multifractal.a) default values, detail: 2.2, dimension: 2, lacunarity: 1, offset: 0, gain: 1.b) offset increased to 0.6. Note how it does not raise the sea-level, but offsets the phase (not mathematically), so it somewhat inverts the texture...
1.两个Voronoi texture相减可以强化边缘,当然如果单纯相减是全黑的,下面的减数texture需要改成smooth F1 2.colorramp:映射的色带,左右游标拉近意味着白到黑的过渡变快,反之变慢(过渡的算法可以是线性也可以是别的 步骤二(在最左边添加两个节点) 红色节点(add shader -> input): 1.texture coordinate纹理坐标 :一...
I found a neat tutorial that makes a water effect on a plane using a mix of texture coordinate + musgrave texture + bump hooked into the normal slot in the principled shader node. I exported to Gltf but the effect does not work, am I doing something wrong or are these nodes not suppor...
"Arden is to me a writer a bit like Shakespeare in approach, in that the writing not only has to convey...the dialogue of characters speaking together, but also has to carry the sense of the social environment and the texture of people's lives." T...