multiagent-particle-envs基于gym开发,所以环境创建流程基本于gym一致。multiagent-particle-envs包含9个环境,分别为simple、simple_adversary、simple_crypto、simple_push、simple_reference、simple_speaker_listener、simple_spread、simple_tag、simple_world_comm。其中simple环境仅作验证环境是否安装成功的测试使用,其余环...
make_env.py: contains code for importing a multiagent environment as an OpenAI Gym-like object. ./multiagent/environment.py: contains code for environment simulation (interaction physics, _step() function, etc.) ./multiagent/core.py: contains classes for various objects (Entities, Landmarks, ...
Code for a multi-agent particle environment used in the paper "Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments" - multiagent-particle-envs/multiagent/environment.py at master · openai/multiagent-particle-envs
在multiagentparticleenvs中,用户可以通过编写Python代码来定义智能体的行为和策略,然后将其部署到环境中进行测试和训练。这个环境还提供了可视化工具,可以帮助用户更好地理解和分析智能体的行为和策略。 总之,multiagentparticleenvs是一个强大的多智能体强化学习环境,它提供了丰富的功能和工具,可以帮助研究人员和开发者...
A simple multi-agent particle world with a continuous observation and discrete action space, along with some basic simulated physics. Used in the paper Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments. Getting started: To install, cd into the root directory and type pip instal...
Multi-Agent Particle Environment A simple multi-agent particle world with a continuous observation and discrete action space, along with some basic simulated physics. Used in the paper Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments. Getting started: To install, cd into the ro...
HTML Markdown Image 个性挂件 样式: 主色 恢复默认 HTML Markdown Image HTML Markdown Image
multiagent-particle-envs-master.zip-讲义文档类资源 Wi**ar上传61KB文件格式zip multiagent-particle-envs-master.zip (0)踩踩(0) 所需:1积分
求助知乎大神: OpenAI 多智能体强化学习环境(multiagent-particle-envs)的使用教程哪里有呢? 最好是有那种自己写一个案例…显示全部 关注者4 被浏览222 关注问题写回答 邀请回答 好问题 添加评论 分享 暂时还没有回答,开始写第一个回答...
self.state = AgentState() # action self.action = Action() # script behavior to execute self.action_callback = None 继承:可移动 新增:通信控制、是否观测、动作噪声、通信噪声、控制范围,agent_state继承自entity_state:增加通信状态,动作类:物理动作和通信动作 ...