The computing model is based on a novel competitive learning with agent multiplayer game tree planning. Specific agents are assigned to transform the models to reach goal plans where goals are satisfied based on competitive game tree learning. The planning applications include OR-Operations Research ...
【LLM】GameGPT:游戏开发的多agent协作框架 (GameGPT: Multi-agent Collaborative Framework for Game Development) 无影寺 微信公众号:AI帝国;分享大模型相关的最新论文、动态4 人赞同了该文章 AI+游戏的现状 人工智能在游戏开发中的应用可以追溯到"星际争霸"(Starcraft)和"暗黑破坏神"等经典游戏。开发者一直...
{ "class": "DictDialogAgent", "args": { "name": "Player6", # 包含狼人杀的具体规则 "sys_prompt": "Act as a player in a werewolf game. You are Player6 ...", "model": "gpt-4", "use_memory": True } } ] 有了这些智能体的配置(模型配置可以参考我们前几期文章),在python程序中...
We’re releasing a Neural MMO, a massively multiagent game environment for reinforcement learning agents. Our platform supports a large, variable number of agents within a persistent and open-ended task. The inclusion of many agents and species leads to
Using human physiology to evaluate subtle expressivity of a virtual quizmaster in a mathematical game The aim of the experimental study described in this article is to investigate the effect of a life-like character with subtle expressivity on the affective... H Prendinger,J Mori,M Ishizuka -...
A Game Theory-Based Multi-Agent System for Expensive Optimisation Problems This paper is concerned with the development of a novel approach to solve expensive optimisation problems. The approach relies on game theory and a multi-agent framework in which a number of existing algorithms, cast as ...
As part of our research we propose MAGE (Multi-Agent Game Environment) as a logic-based framework that represents complex agent interactions as games. MAGE seeks to (a) reuse existing computational techniques for defining event-based normative system and (b) complement these techniques with a ...
We present an artificial intelligence research environment, inspired by the human game genre of MMORPGs (Massively Multiplayer Online Role-Playing Games, a.k.a. MMOs), that aims to simulate this setting in microcosm. As with MMORPGs and the real world alike, our environment is persistent and ...
(agents) control 3 heroes respectively and initiate simultaneous attacks from both ends of the map. Players (agents) will control their heroes and work with teammates to gather resources and defeat their opponents. The game is won when players from a team destroy the crystal in the opponent's...
一、引言 多智能体强化学习的标准模型: 多智能体产生动作a1,a2...an联合作用于环境,环境返回当前的状态st和奖励rt。智能体接受到系统的反馈st和ri,根据反馈信息选择下一步的策略。 二、重复博弈 正规形式博弈 定义:正规形式的博弈是一个元组(n,A1,...,n,R1,...,n) n