Counte…DiscardDrawEvasionGravey…Life gainLordRampStaxRemovalToken…Tutor0102030Meta Types Pauper Altar Tron UB Terror Sutai 2.0 Mardu Snow 更多套牌 随机手格式: Pauper 平均法力消耗: 1.41 没有地的平均法力消耗: 1.93 上一版: 2023-04-17 22:20 UTC 甲板编号: 213723 建议: Artifacts ...
Whether you're a seasoned veteran or just starting to dip your toes into the world of Limited Magic, this article provides ideas to squeeze the most value out of your cards, as well as exciting strategies to consider for your next Draft. So get ready to unleash the power of the cards a...
Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than...
Mastermind Plum ()— allows a player to draw a card and lose 1 life for each spell cast with mana from a Treasure. Mr. House, President and CEO — rolls an extra dice for each treasure mana spent. Alchemist's Talent — deals damage to opponents when treasure mana is spent on spellsTr...
Two cards in this deck make our strategy inevitable. With this, I mean that there are some things that our opponents can try to do to stop us from killing them as soon as possible like gaining life, or playing board sweepers but, thanks to these cards, those plans will not work unless...
they were in parity. And conversely, if they spent 1 mana less, their win rate is 4.9%p lower than the average. Those numbers are specific for LTR, but the trends are true for every other format I analysed with this method. And same trend as for mana is seen for life and cards ...
Inquisitive Glimmer reduces the cost of our enchantments, Silent Hallcreeper is unblockable and can draw a card, grow, and then copy one of our payoffs, and Enduring Innocence draws us cards when our other creatures enter. Our other enchantments include Ethereal Armor to buff up one of our ...
Color is a basic property of cards in Magic: The Gathering, forming the core of the game's mana system and overall strategy. There are five colors, sequenced white (), blue (), black (), red (), and green (); this arrangement is called the "color pie" or
Archetype, mechanic, or theme – The second part either describes the strategy ‘archetype’ it uses to win games (e.g. Aggro); the main in-game mechanic it uses (e.g. Burn or Life Gain) or a distinctive theme to its cards (e.g. Rabbits or Vampires). If the deck is driven by ...
biggest threats on board, and pick off a Sol Ring or two while you’re at it. The downside is, old beaky is going to be a prime target for removal, as until you’ve used its ability to convert the exiled cards into life gain, they have a chance to extract them from its stomach....