vf_d3d11vpp: add NVIDIA RTX Video HDR support context_drm_gl: add support for HDR metadata positioning.lua: add new script for video alignment and zooming umpv: add Windows support command: add clipboard property with native backends for Windows, macOS, and Wayland select.lua: add watch hist...
vf_d3d11vpp: add NVIDIA RTX Video HDR support context_drm_gl: add support for HDR metadata positioning.lua: add new script for video alignment and zooming umpv: add Windows support command: add clipboard property with native backends for Windows, macOS, and Wayland select.lua: add watch hist...
Wayland 协议 1.41 发布:新增色彩管理功能支持高动态范围(HDR) 01:21 3DMark基准测试显示RTX 5080仅比RTX 5070 Ti快17% 02:53 Limine 9.0启动加载程序放弃支持EXT4文件系统 01:49 AMD Strix Halo评测即将发布——华硕ROG Flow Z13将于2月25日推出 03:31 ISD 0.5 发布:交互式管理系统守护进程工具正式推出...
2. enable ICC profile 3. playing SDR content Display infomation: Reproduction Steps enable windows HDR enable ICC profile playing SDR content if set target-peak to 203 will playing as expected. It seems using peak(1405) from windows. simple mpv.config, icc file and sample video attached Expect...
player/video: don't resync audio if video is an image stream: accept webdav:// and webdavs:// urls video/image_writer: avoid stripping colorspace info when writing image stats.lua: display HDR peak in nits image_pool: fix memory leak with frames ...
默认值 auto:在--vo=gpu 下 hdr 下使用 gamma2.2,sdr 下不做处理;在--vo=gpu-next 下始终使用 bt.1886 曲线(假设无限对比度,即 oled) # 建议非 oled 和 hdr 的显示器始终使用 gamma2.2 曲线,避免 mpv 画面过暗。hdr 直通时此项需使用 auto 或 pq 值 #target-contrast=auto # <auto|10-1000000...
#d3d11-adapter="NVIDIA GeForce RTX 2070 Super" # [当 gpu-api=d3d11 时] 指定某张显卡作为主渲染输出,默认情况下自动选择系统指定的主渲染显卡。# 显卡名可查看任务管理器自行更改适配。该参数等效在驱动面板中设置以独显运行mpv # 例如使用I+N的双显笔记本的内屏时,实际使用的是"Intel(R) UHD Graphics...
RTX VSR 已原生支持,见RTX Video Super Resolution 英伟达视频超分辨率 VSR & RTX HDR#286 (comment) intel vsr 也已支持,本人无intel cpu,请自行测试--d3d11vpp=scale=2:scaling-mode=intel此参数注意点同上 RTX HDR 也已原生支持,需要自行更新mpv本体至此提交mpv-player/mpv@6ca3752之后的版本RTX Video Super...
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(Ryzen 5 5600X/RTX3060Ti) And to my surprise, it was very easy. First log: Starting playback, changing subtitles, and then letting it play, I skipped to a point around 20s pre shader creation [vo/gpu-next/libplacebo] Spent 68.944 ms translating GLSL to SPIR-V log-shader-creation.txt...