The false wall was a model group that we would move back the moment players entered a trigger volume, which was a transparent part earlier in the pantry that they would walk through. That trigger was also used in a script similar to ones used on all our doors, which called the TweenServ...
Roblox Studio is a real-world simulation engine that emulates physical behavior in real time, so in order to predict how objects moving linearly can behave in experiences, it's important to have a high-level understanding of how objects move in real life with linear motion. Linear motion is...
Use `Humanoid:Move()` instead of `MovePosition()` if you want the player to walk to a certain point. If you want to "teleport" the player there, use `script.Parent.HumanoidRootPart.Position=<position>`. 0 RandomGX·6/3/2023 Still stiff local humanoid = script.Parent.Humanoid local w...
Roblox Studio 是一個模擬現實世界行為的引擎,可以模擬物理行為在實時發生,因此要預測線狀移動物體在體驗中的行為,就必須對物體在實際生活中以線狀運動移動的方式有高等級的理解。 線圈運動 是沿軸線移動。例如,當一個方塊具有線圈運動時,它會沿設定的軸線移動。 線性運動不能沒有外部物理力推動或拉曳物體移動。根據...
一旦玩家工作到謎題的主要區域,他們就會在 Roblox 上遇到熟悉的景象:障礙賽。這個特定的障礙賽道由多個旋轉平台和旋轉牆壁組成,以及進展故事的"安全區域"。我們將專注於旋轉/旋轉元素。 令人眼花撩亂的外觀隱藏了事實,即這裡的遊戲玩法很簡單。 為什麼我們在這裡使用限制?因為TweenService或其他方法不會移動玩家,當他們...
一旦玩家下到拼图的主区域,他们在 Roblox 上遇到了一个熟悉的景象:障碍赛。这个特定的障碍路线由几个旋转平台和旋转墙组成,以及进展故事的“安全区域”。我们将专注于旋转/旋转元素。 让人惊艳的外观隐藏了游戏玩法很简单的事实。 为什么我们在这里使用约束?因为TweenService或其他方法在他们站在它们上时不会移动玩家...
Roblox Studio is a real-world simulation engine that emulates physical behavior in real time, so in order to predict how objects moving linearly can behave in experiences, it's important to have a high-level understanding of how objects move in real life with linear motion. Linear motion is...
Roblox Studio is a real-world simulation engine that emulates physical behavior in real time, so in order to predict how objects moving linearly can behave in experiences, it's important to have a high-level understanding of how objects move in real life with linear motion. Linear motion is...
一旦玩家下到拼图的主区域,他们在 Roblox 上遇到了一个熟悉的景象:障碍赛。这个特定的障碍路线由几个旋转平台和旋转墙组成,以及进展故事的“安全区域”。我们将专注于旋转/旋转元素。 让人惊艳的外观隐藏了游戏玩法很简单的事实。 为什么我们在这里使用约束?因为TweenService或其他方法在他们站在它们上时不会移动玩家...