Roblox Studio is a real-world simulation engine that emulates physical behavior in real time, so in order to predict how objects moving linearly can behave in experiences, it's important to have a high-level understanding of how objects move in real life with linear motion. Linear motion is...
To keep the same data, we converted it in our script, like "12 * obj.Speed.Value". Design lightning strikes Because Studio doesn't offer an out of the box lightning generator, and the particle system had some limitations that wouldn't work for the hero lightning strikes, we had to get...
Roblox Studio is a real-world simulation engine that emulates physical behavior in real time, so in order to predict how objects moving linearly can behave in experiences, it's important to have a high-level understanding of how objects move in real life with linear motion. Linear motion is...
Roblox Studio is a real-world simulation engine that emulates physical behavior in real time, so in order to predict how objects moving linearly can behave in experiences, it's important to have a high-level understanding of how objects move in real life with linear motion. Linear motion is...
As in many cases in the demo, we used a LocalSpaceRotation tag so that we were able to manage affected instances in Studio using an instance tagging plugin. We utilized only a single LocalScript that handled all tagged instances using the CollectionService so that we didn't have a ton of...
Roblox Studio is a real-world simulation engine that emulates physical behavior in real time, so in order to predict how objects moving linearly can behave in experiences, it's important to have a high-level understanding of how objects move in real life with linear motion. Linear motion is...
Roblox Studio is a real-world simulation engine that emulates physical behavior in real time, so in order to predict how objects moving linearly can behave in experiences, it's important to have a high-level understanding of how objects move in real life with linear motion. Linear motion is...