假设我们想要做一个2D的跳跃游戏,在这个游戏里我希望我按下跳跃键的时候,游戏物体的跳跃高度是恒定的。那么,如果此时我使用的是addForce显然不会满足我的效果,因为经过测试,每按一下跳跃键,它会被施加一个恒定的力,它跳跃的初始速度会越变越大,每次跳跃的高度和前一次相较变得越来越大(在连续跳跃的情况下),也...
Unity.IO.LowLevel UnityEditor.Profiling.Memory Other Vector2.MoveTowards public static Vector2 MoveTowards (Vector2 current, Vector2 target, float maxDistanceDelta); 描述 将点current 移向/target/。 这本质上与 Vector2.Lerp 相同,但是该函数确保距离不超过 maxDistanceDelta。 maxDistanceDelta 为负值时会...
根据描述-并且知道Vector2.MoveTowards本身工作正常-听起来更像是对象实际上正确移动了。
FixedUpdate是固定秒数更新,Update是每帧更新一次。 Debug.Log(Time.deltaTime)输出两帧的间隔时间,在...
using UnityEngine;// 2D MoveTowards example // Move the sprite to where the mouse is clicked // // Set speed to -1.0f and the sprite will move // away from the mouse click position foreverpublic class ExampleClass : MonoBehaviour { private float speed = 10.0f; private Vector2 target; ...
using UnityEngine;// 2D MoveTowards example // Move the sprite to where the mouse is clicked // // Set speed to -1.0f and the sprite will move // away from the mouse click position foreverpublic class ExampleClass : MonoBehaviour { private float speed = 10.0f; private Vector2 target; ...
using UnityEngine;// 2D MoveTowards example // Move the sprite to where the mouse is clicked // // Set speed to -1.0f and the sprite will move // away from the mouse click position foreverpublic class ExampleClass : MonoBehaviour { private float speed = 10.0f; private Vector2 target; ...
UnityEngine UnityEditor Unity Other Vector2.MoveTowards public static Vector2 MoveTowards (Vector2 current, Vector2 target, float maxDistanceDelta); 描述 将点current 移向/target/。 这本质上与 Vector2.Lerp 相同,但是该函数确保距离不超过 maxDistanceDelta。 maxDistanceDelta 为负值时会将矢量推离 /...
using UnityEngine;// 2D MoveTowards example // Move the sprite to where the mouse is clicked // // Set speed to -1.0f and the sprite will move // away from the mouse click position foreverpublic class ExampleClass : MonoBehaviour { private float speed = 10.0f; private Vector2 target; ...
using UnityEngine;// 2D MoveTowards example // Move the sprite to where the mouse is clicked // // Set speed to -1.0f and the sprite will move // away from the mouse click position foreverpublic class ExampleClass : MonoBehaviour { private float speed = 10.0f; private Vector2 target; ...