新手求助,关于mov..我正在用这函数来实现坦克炮塔的旋转,但实际运行中发现旋转不是匀速的,在最后接近鼠标指定方向的时候速度会明显的变慢,需要比较长一段时间才能完全指向鼠标的方向。此外当旋转角度过大时(比如180度),最一开
The moveToward function in GDMath class under godot.global package has wrong behavior when it goes from 0 to negative value. I query realized the Godot source code,as follows. static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return abs(p_to - p_fr...
Godot version: 3.2.3 stable OS/device including version: Windows 10 Issue description: Created from #18433 (comment) to have a separate issue for 2D. KinematicBody2D slides down the slope when using move_and_collide. It can be reduced to...
The sun had set, and a chill wind was beginningto move offthe bluff toward the water. A nap már lenyugodott, és hideg szélkezdett fújnia szárazföld belseje felől a tenger irányába. Literature But Innovindil didn’t look to the sides, and did not prompt Sunsetto move of...
The sun had set, and a chill wind was beginning to move off the bluff toward the water. A nap már lenyugodott, és hideg szél kezdett fújni a szárazföld belseje felől a tenger irányába. Literature If someone begins to move or feeling cold, back into it Ha valaki vi...
The sun had set, and a chill wind was beginning to move off the bluff toward the water. A nap már lenyugodott, és hideg szél kezdett fújni a szárazföld belseje felől a tenger irányába. Literature But Innovindil didn’t look to the sides, and did not prompt Sunset ...