for i in get_slide_count(): var collision = get_slide_collision(i) 因为滑动的关系,在同一帧中可能发生多次碰撞,因此需要使用get_slide_collision来获取对象。 move_and_slide和move_and_collide碰撞后 如果物体A以move_and_slide的方法移动,物体B以move_and_collide的方法移动,当它们碰撞后,move_and_collid...
Godot version: Godot Engine v3.1.alpha.custom_build.e1f4e60 OS/device including version: Windows Issue description: I have a base class that handles collision on a platforming game using move_and_collide in the code bellow, but when my p...