@Override public void destroy() { if (!context.isRenderable()) { return; } cursorPosCallback.close(); scrollCallback.close(); mouseButtonCallback.close(); currentCursor = null; currentCursorDelays = null; for (long[] glfwCursors : jmeToGlfwCursorMap.values()) { for (long glfwCursor ...
glfwSetMouseButtonCallback(context.getWindowHandle(), mouseButtonCallback = new GLFWMouseButtonCallback() {
示例1: mouseButtonCallback ▲点赞 6▼ /* In GLFW mouse callback */voidmouseButtonCallback( GLFWwindow * window,intbutton,intaction,intmods ){ trackball.mouseButtonCallback( window, button, action, mods ); } 开发者ID:cmcphe9,项目名称:starkid_557_2015_cm,代码行数:6,代码来源:HCI557Commo...
{glfwSetMouseButtonCallback(window, MouseButtonCallback); glfwSetScrollCallback(window, ScrollCallback); glfwSetKeyCallback(window, KeyCallback); glfwSetCharCallback(window, CharCallback); }returntrue; } 开发者ID:mottosso,项目名称:imgui,代码行数:42,代码来源:glfw_gl3.cpp 示例2: glfwWindowHi...
GLFWMouseButtonCallback介绍 [英]Instances of this class may be passed to the GLFW#glfwSetMouseButtonCallback method. Type void (*) ( GLFWwindow *window, int button, int action, int mods ) [中]此类的实例可以传递给GLFW#glfwSetMouseButtonCallback方法。###类型 void (*) ( GLFWwind...
方法名:glfwSetMouseButtonCallback GLFW.glfwSetMouseButtonCallback介绍 [英]Sets the mouse button callback of the specified window, which is called when a mouse button is pressed or released. When a window loses input focus, it will generate synthetic mouse button release events for all pressed ...
*/ @Nullable public static GLFWMouseButtonCallback createSafe(long functionPointer) { return functionPointer == NULL ? null : create(functionPointer); } origin: sriharshachilakapati/SilenceEngine Window.initNativeCallbacks() }); glfwMouseButtonCallback = GLFWMouseButtonCallback.create((win, ...
示例1: MouseHandler ▲ importorg.lwjgl.glfw.GLFW;//导入方法依赖的package包/类publicMouseHandler(longwindowID, AbstractWindow window){this.enterCallback =newMouseEnterCallback(windowID);this.posCallback =newMousePosCallback(windowID);this.buttonCallback =newMouseButtonCallback(windowID);this.scroll...