1, The function _mouse_entered() of Area2D is disabled when an Control node cover the Area2D. except on you click mouse left button. As shown in the following figure 2, I can`t prevent _mouse_entered() of Area2D with Viewport.set_input_as_handled() even in _input(). So how is ...
Instead of pushing the input to theSubViewportwithinSubViewportContainer._unhandled_input, use theSubViewportContainersdefault implementation for doing this. There has been some effort to make this more effortless for Godot 4. You can achieve this by two changes: InGameInstance.gd, remove the funct...
(1)--按下鼠标左键 ReleaseMouseButton(1)--松开鼠标左键 MoveMouseRelative()--模拟鼠标相对当前坐标的偏移量(移动视角/鼠标) 延迟命令: Sleep(100) 示范: #以下纯手写未经过使用(虽然也不是不能用) function OnEvent(event, arg) if ( 分享245 战地2042吧 蛋蛋好大 这个键位设置鼠标设置的mouse 6把我...
怎么把鼠标的连续点击变成鼠标移动就可以,就是不需要点击,按住鼠标左键的时候仅进行位移 EnablePrimaryMouseButtonEvents (true) gun=0 function OnEvent(event, arg, family) if (event == "PROFILE_ACTIVATED") then EnablePrimaryMouseButtonEvents(true) click = 0 end if (event == "MOUSE_BUTTON_PRESSED"...
Tested versions Reproduced in 4.2.2, 4.2.1, 4.2, 4.1.2, 4.1, and 4.0 System information Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.5222) - 11th Gen Intel(R) Core(T...