回到场景,选中 MouseClickEventExample,找到右侧的 "input_event" 信号(位置在 Godot 右侧找到"检查器旁边的节点-CollisionObject2D-input_event(viewport: Node, event: InputEvent, shape_idx: int)")双击"input_event(viewport: Node, event: InputEvent, shape_idx: int)" 弹出"连接信号到方法"窗口,点击连接...
GDExtension: Add interface functions for `Object::set_script_instance()` #102373 commented on Feb 4, 2025 • 6 new comments Add `FoldableContainer` #102346 commented on Feb 10, 2025 • 6 new comments Fix top-Level CollisionShapes with Area2D #99017 commented on Feb 5, 2025 ...
使3D对象可单击的最简单方法是给它一个CollisionObject(如StaticBody)并连接到input_event信号。例如,要...
} 这是节点二的代码 private AnimationPlayer ani; public override void _Ready() { ani.GetNode<AnimationPlayer>("animation_player"); } public void play_animation() { ani.Play("animation_01"); } 然后运行,报错System.NullReferenceException: Object reference not set to an instance of an object....
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func_input(event):ifevent is InputEventMouseButton and event.button_index==BUTTON_LEFT:if(event.position-$Sprite.position).length()<click_radius:# Start draggingifthe click is on the sprite.if!dragging and event.pressed:dragging=true# Stop draggingifthe button is released.ifdragging and!event...
最终,事件到达最后。会触发 Object Picking。该功能可以在项目设置中配置。会在鼠标指着的对象上(如果有碰撞体)执行_input_event()。这个如名字所示,用于鼠标事件。所以如果有这样的需求,就要给这些对象上都加上碰撞体。 那么,节点之间有没有顺序呢?有。输入事件在也会在节点上按照顺序传播。如下图所示: ...
Show tooltips in the editor when physics object picking is disabled. Button shortcuts can now be triggered by gamepad buttons. Fix a serialization bug that could cause TSCN files to grow very large. Gizmos are now properly hidden on scene load if the object they control is hidden. Camera gi...
Click the + icon and add a new mapping of type Key You will then be prompted to press a key: Repeat this process and instead select another device… im going to also map the right mouse button, like so: Your Input Map should now look something like this: ...
Gizmos are now properly hidden on scene load if the object they control is hidden. Camera gizmos in the 3D viewport no longer look twice as wide as they actually are. Copy/pasting from the editor on X11 will now work more reliably. libgcc_s and libstdc++ are now linked statically for be...