OpenGL Version in 1.1 when program are executed inside a Service with DCH Graphic Driver Opening a specific web page while I open a new tab in Microsoft Edge OST file has wrong association Outlook 2016 - Unable to Print Email - Problem with Printer Outlook notifications greyed out, please he...
Cancel Create saved search Sign in Sign up Reseting focus {{ message }} DiligentGraphics / DiligentEngine Public Notifications You must be signed in to change notification settings Fork 347 Star 3.8k A modern cross-platform low-level graphics library and rendering framework ...
Win32 (Windows desktop)Direct3D11, Direct3D12, OpenGL4.2+, Vulkan Universal WindowsDirect3D11, Direct3D12 LinuxOpenGL4.2+, Vulkan AndroidOpenGLES3.0+ MacOSOpenGL4.1 (No compute shaders) iOSOpenGLES3.0 (vertex and fragment shaders only)
OpenGL and Remote Desktop OpenGL on Windows Server 2016 Opens the remote desktop on Server 2016.Server could not start the Remote Desktop Services Service on Local Server.Error 126: The specified module cannot be found Optimize Start Menu Cache Files Option to "Start the following program on conn...
1) A pure DirectX, Vulkan, Unity (DX11) and Panda3D (OpenGL) programs for displaying red and blue frames in sequence on regular monitors.2) A SteamVR headset runtime utilizing VRWorks API doing the same and tested with regular 180-240Hz monitors. VRWorks API requires an NDA so cannot be...
PVS-Studio warning: V611 The memory was allocated using 'new T[]' operator but was released using the 'delete' operator. Consider inspecting this code. It's probably better to use 'delete [] Code;'. openglshaders.cpp 1790The same mistake can be easily made without smart pointers: the ...
For those curious, the OldUnreal patches also add in numerous other enhancements including a more modern OpenGL rendering system, SDL2 for Linux which should make the experience so much nicer, PNG support for screenshots, faster server downloads, raw input support and much more....
With double-buffering (or more) the data for tasks, Draw can be copying out of completed buffers it collects from the queue regardless of the order of completion (OpenGL commands have to be serialized in the same thread). It's also pretty easy to precompute ahead ce...
With double-buffering (or more) the data for tasks, Draw can be copying out of completed buffers it collects from the queue regardless of the order of completion (OpenGL commands have to be serialized in the same thread). It's also pretty easy to precompute ahead certain items ...
On Win32 platform, you can create OpenGL, Direct3D11, Direct3D12 or Vulkan device as shown below: voidInitializeDiligentEngine(HWND NativeWindowHandle) { SwapChainDesc SCDesc;//RefCntAutoPtr<IRenderDevice> m_pDevice;//RefCntAutoPtr<IDeviceContext> m_pImmediateContext;//RefCntAutoPtr<ISwapChain>...