int value =alpha_beta_pruning(position->left,alpha,beta,false); max1 = std::max(value,max1); alpha = std::max(alpha,max1);if(beta <= alpha){delete_subtree(position->right);//剪枝只发生在右边position->right = NULL;returnmax1; } value =alpha_beta_pruning(position->right,alpha,beta...
Alpha-beta 剪枝算法可以认为是 minimax 算法的一种改进,在实际的问题中,需要搜索的状态数量将会非常庞大,利用 alpha-beta 剪枝算法可以去除一些不必要的搜索。 关于alpha-beta 算法的具体解释可以看这篇文章Minimax with Alpha Beta Pruning。我们在前文中考虑的那张图就来自这篇文章,之后我们会用 alpha-beta 剪枝算...
Minimax with Alpha-Beta Pruning Chess AI (α-β剪枝优化国际象棋人工智能)是一种用于国际象棋的人工智能算法。该算法使用Minimax算法来评估棋局,并结合α-β剪枝优化来提高搜索效率。 Minimax算法是一种基于回溯和深度优先搜索的决策树算法,用于评估棋局的最优解。它通过计算棋局中每个可能的移动后的最大价值和最小...
Minimax-with-Alpha-Beta-Pruning-Chess-AI古典**r≡ 上传9.37 MB 文件格式 zip chess-ai javascript-game α-β 剪枝优化 Minimax 算法国际象棋 AI 点赞(0) 踩踩(0) 反馈 所需:1 积分 电信网络下载 acqdp 2025-01-12 12:01:03 积分:1 Quanlse 2025-01-12 12:00:27 积分:1 ...
How does alpha-beta pruning work? Initialize alpha = -infinity and beta = infinity as the worst possible cases. The condition to prune a node is when alpha becomes greater than or equal to beta. Start with assigning the initial values of alpha and beta to root and since alpha is less th...
Minimax极⼤极⼩算法、Alpha-BetaPruning剪枝算法 这篇博客分为两部分。⾸先我会先讲极⼤极⼩算法,然后在此基础上进⾏改进给出进阶版的Alpha-Beta剪枝算法以及代码实现。⽂中配备b站讲解的视频,感兴趣的可以看⼀下视频讲解,然后复习的时候拿着⽂章当作参考。Minimax算法(极⼤极⼩算法)概念 是...
It's a nice way to show the # distinction between the basic Minimax and Minimax with # alpha-beta pruning :) import time class Game: def __init__(self): self.initialize_game() def initialize_game(self): self.current_state = [['.','.','.'], ['.','.','.'], ['.','.'...
impossible to complete the full search and hence after reaching a depth d' (d << d) , we use a heuristic function to return a value based on the status of the game given at that node.Alpha-beta pruning is an algorithm to reduce the searching during minimax by pruning certain branches....
Alpha-beta剪枝(Alpha-beta pruning) Firstproposed by John McCarthy at a conference in 1956 (although only named as suchlater on), alpha-beta pruning is a method for cutting off whole branches of thegame tree so that they don’thave to be evaluated with minimax. In essence, the algorithm ...
impossible to complete the full search and hence after reaching a depth d' (d << d) , we use a heuristic function to return a value based on the status of the game given at that node.Alpha-beta pruning is an algorithm to reduce the searching during minimax by pruning certain branches....