馬(Horse)是一種可馴服生物,被馴服後可以騎乘。 馬在平原和熱帶稀樹草原生物羣落以2-6匹為一群生成。馬有多種不同的毛色與花紋,各種毛色與花紋的組合生成概率相同。生成在同一群當中的所有馬匹毛色均相同,但花紋不一定相同。每匹馬都有20%的概率會生成為幼年個體。 馬
Zombie Apocalypse Minecraft version:1.7 Containing what may be the most horrific re-skin of Minecraft’s zombies ever made,Zombie Apocalypseis an entertaining mix-up of frantic hack-and-slash action and survive-the-night tension. Somewhat indebted to Left 4 Dead, when this Minecraft map lays on...
{ "into": "minecraft:witch", "delay": 0.5 } }, "become_zombie": { "minecraft:transformation": { "into": "minecraft:zombie_villager_v2", "keep_level": true } }, "work_schedule": { "minecraft:scheduler": { "min_delay_secs": 0, "max_delay_secs": 10, "scheduled_ev...
· #noteblock_top_instruments:zombie_head、skeleton_skull、creeper_head、dragon_head、wither_skeleton_skull、piglin_head和player_head。 · #sniffer_food:torchflower_seeds。 · #trim_materials:amethyst_shard、copper_ingot、diamond、emerald、gold_ingot、iron_ingot、...
"advancements.adventure.fall_from_world_height.description":"从世界顶部(建筑高度限制处)自由落体,坠至世界底部并存活下来","advancements.adventure.fall_from_world_height.title":"上天入地","advancements.adventure.hero_of_the_village.description":"成功在袭击中保卫村庄","advancements.adventure.hero_of_...
a target, all vertical momentum will be reset in addition to negating any accumulated fall ...
/summon Zombie - 僵尸 /summon Skeleton - 骷髅 /summon Creeper - 苦力怕/自爆怪/JJ怪 /summon PigZombie - 僵尸猪人 /summon Ghast - 幽灵/恶魂 /summon Enderman - 末影人/“黑基佬” /summon Silverfish - 银鱼虫/螨虫 /summon Endermite - 末影螨虫 /summon Slime - 史莱姆 /summon La...
/summon minecraft:zombie ~ ~ ~ {Attributes:[{Name:"generic.max_health",Base:100f}],Health:100f} 血量100的僵尸 /summon minecraft:item ~ ~ ~ {Item:{id:"minecraft:diamond_sword",Count:1b},PickupDelay:32767s} 无法捡起的钻石剑 /summon minecraft:armor_stand ~ ~1 ~ {ShowArms:1b,Pose:...
Zombie Husk Spider Small Melee Slime Cave Spider Baby Zombie Silverfish Ranged Skeleton Stray Bogged Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber ...
generic.max_absorption 摔落伤害倍数 generic.fall_damage_multiplier 重力 generic.gravity 最大行走高度 generic.step_height 安全摔落高度 generic.safe_fall_distance 尺寸 generic.scale 额外氧气 generic.oxygen_bonus 击退 generic.attack_knockback 然烧时间 ...