当/gamerule doDaylightCycle为false时,玩家将在101游戏刻后起床,但不会改变世界的时间。 玩家必须离床足够近才能睡觉。如果玩家能够点击床,但距离不足以入睡,会显示一条消息“你现在不能休息,床离你太远”[仅Java版]或“床太远了”[仅基岩版]。 如果睡觉所需的条件都达成了,玩家会被安置在床上,玩家躺在...
是这样的,如果你是1.17+的话用原版指令/gamerule playerSleepingPercentage 0;如果是1.16-,需要先加carpet这个mod。这个功能最初是carpet模组的,后来mojang在1.17抄过去了。 来自Android客户端5楼2024-08-09 14:15 收起回复 STCCat 世界重构 1 /gamerule后面跟 sleep还是player开头,你tab一下就有了 来自Android客...
playersSleepingPercentage - Int value (default: 100) What percentage of players must sleep to skip the night. pvp - true/false Whether the player can fight with other players. randomTickSpeed - Any int value (def: 3) How often a random block tick occurs (such as plant growth) per chunk...
Added gamerule playersSleepingPercentage (100 by default), which sets what percentage of players that must sleep in order to skip the night. Setting it to 0 will mean one player is always enough to skip the night. Setting it above 100 will prevent skipping the night. 添加了游戏规则 playersS...
MC-208613 - Amount of players who need to sleep to skip the night is calculated incorrectly 需要睡眠来跳过夜晚的玩家数量计算错误 MC-208618 - Clicking on a bed immediately skips the night if gamerule playersSleepingPercentage is set to 0 如果gamerule playersSleepingPercentage设置为0,则单击一张床会...
Minecraft Java版是指Windows、Mac OS与Linux平台上,使用Java语言开发的Minecraft版本。正式版是Minecraft ...
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playersSleepingPercentage into 0 every single day of playing. We think the reason for this is that the gamerule keeps going back to normal when no one is online and the gamerule goes back to having the need of every single player to sleep. My friends are complaining of not being able to...
每周快照是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。然而,每周快照主要用于新特性...
RCON_CMDS_STARTUP: |- /pregen start 200 /gamerule doFireTick false /team add New /team add Old RCON_CMDS_ON_CONNECT: |- /team join New @a[team=] /give @a[team=New] birch_boat /team join Old @a[team=New] RCON_CMDS_FIRST_CONNECT: |- /pregen stop RCON_CMDS_LAST_DISCONNECT: ...