用法: /< command > < 物品名称|物品ID > [数量 < 附魔名称[ 附魔等级] > 。。。] 别名: i,eitem,ei itemdb 介绍: 搜索物品。 用法: /< command > < 物品|物品ID > 别名: dura,edura,durability,edurability,eitemdb,itemno,eitemno jails 介绍: 显示所有监狱的列表。 用法: /< command > 别名...
用法: /< command > < give|take|set|reset > < 玩家 > < 数量 > 别名: eeco,economy,eeconomy 介绍: 改变某玩家的游戏模式。 用法: /< command > < survival|creative|adventure > [玩家] 别名: adventure,eadventure,adventuremode,eadventuremode,creative,eecreative,creativemode,ecreativemode,egamemod...
开放了 1.20.0 及以上版本的实验性 JSON 格式中的 minecraft:durability 物品组件 Released the “minecraft:fuel” item component out of experimental in json formats 1.20.0 and higher 开放了 1.20.0 及以上版本的实验性 JSON 格式中的 minecraft:fuel 物品组件 Released the “minecraft:entity_placer” item...
用法: /< command > < 物品|物品ID > 别名: dura,edura,durability,edurability,eitemdb,itemno,eitemno jails 介绍: 显示所有监狱的列表。 用法: /< command > 别名: ejails kick 介绍: 把某玩家以某理由从服务器踢出。 用法: /< command > < 玩家 > [理由] 别名: ekick kickall 介绍: 把所有...
Improved the performance of the locate biome command to mitigate stalls on the server while ...
用法: /< command > [玩家] 别名: eafk,away,eaway back 介绍: 回到你上次传送(tp/spawn/warp)的地方。 用法: /< command > 别名: eback,return,ereturn balance 介绍: 查看玩家拥有的现金,不输入默认为自己。 用法: /< command > [玩家]
runCommand(commandString: string): CommandResultRuns a command synchronously using the context of the broader dimenion.ParameterscommandString: string Command to run. Note that command strings should not start with slash.Returns CommandResult - Returns a command result with a count of successful ...
(MinecraftItemTypes.DiamondSword);constdurabilityComponent = hurtDiamondSword.getComponent(ItemComponentTypes.Durability)asItemDurabilityComponent;if(durabilityComponent !==undefined) { durabilityComponent.damage = durabilityComponent.maxDurability /2; }for(constplayer of world.getAllPlayers()) {constinventory =...
damage_all = 锋利 damage_arthropods = 节肢杀手 damage_undead = 亡灵杀手 digging = 效率 durability = 耐久 fire = 火焰附加 fishingSpeed = 饵钓 frostwalker = 冰霜行者 knockback = 击退 lootBonus = 抢夺 lootBonusDigger = 时运 lootBonusFishing = 海之眷顾 ...
Zero-based index of the slot to set an item at. itemStack?:ItemStack=null Stack of items to place within the specified slot. SettingitemStackto undefined will clear the slot. Notes: This function can't be called in read-only mode.