/lagg clear - Removes all entities on the server./lagg killmobs - Removes all mobs on the server./lagg chunk - Locate possibly laggy chunks./lagg unloadchunk - Unload unneeded chunks./lagg gc - Attempts to free RAM. It is also possible to setup auto clear mobs/entities once the server...
This option allows you to configure how long chunks will stay loaded after a player leaves. This helps to not constantly load and unload the same chunks when a player moves back and forth. Too high values can result in way too many chunks being loaded at once. In areas that are frequentl...
PLEASE NOTEthis does not always make quitting a world instant, as the client can still take a bit of time to unload rendered chunks etc. However, even in that case you will see a speedup as clientside unloading and serverside saving now perform simultaneously instead of one after the other...
This can help generate the World much quicker due to generation steps being handled independent of each other.Multi-World Generation:Chunk Pregenerator no longer generates Chunks on the Server-Thread, it only manages which chunks are to generate where on the Server-Thread.This allows to generate ...
1023 Fix server sometimes sending cubes for columns that have been already unloaded, causing seemingly corrupted chunks to appear clientside. (commit d7adc8cc071fb5d073342ddd95aebc42e3c4c560) 1024 Fix a bug in world generation causing certain world generation features to be unable to spawn at ...
[17:36:48 ERROR]: Error occurred while enabling Citizens v2.0.16-SNAPSHOT (build 1267) (Is it up to date?) java.lang.NoClassDefFoundError: org/bukkit/craftbukkit/v1_8_R3/CraftServer at net.citizensnpcs.util.Util.getMinecraftRevision(Util.java:78) ~[?:?] at net.citizensnpcs.Citizens....
2.They also load chunks when crossing to a new dimension, so that they can always continue to travel. 3.This ensures that Ender Pearls can always land, and makes cross dimensional Ender Pearl travelling more predictable. 4.Ender Pearls now unload when a player logs out, and reappear whenever...
AI Improvements: Replaces/removes entity AI for improved server performance Always Eat: Allows the consumption of food at any time, regardless of the hunger bar Always Return to Main Menu: Always returns the player to the main menu when quitting the game Armed Armor Stands: Enables arms for ...
onChunkUnload(); } try { Field droppedChunksSetField = chunkServer.getClass().getDeclaredField("field_73248_b"); droppedChunksSetField.setAccessible(true); Set droppedChunksSet = (Set) droppedChunksSetField.get(chunkServer); droppedChunksSet.remove(pos); } catch (Throwable e) { MainUtil....
Why Reload Chunks? Reloading chunks can help improve server performance and gameplay experience in several ways. First, it can help reduce lag and improve loading times. By reloading chunks, the game will unload any unnecessary data and only load what is needed, resulting in a smoother gameplay...