MC-138053 - Gamerule spectatorsGenerateChunks being false prevents chunks from being loaded 修复:将spectatorsGenerateChunks设置为false会导致区块不渲染。 MC-139257 - Server crash on reload when worldborder is modified. 修复: 自定义世界边界后重载会导致服务器崩溃。 MC-141301 - Illager patrols spawning on...
getServerHandler().playerEntity; UUID playerName = player.getUniqueID(); PlayerStatus status = VeinMiner.instance.minerServer.getPlayerStatus(playerName); if (packetMinerActivate.keyActive) { if (status == PlayerStatus.INACTIVE) { VeinMiner.instance.minerServer.setPlayerStatus(playerName, Player...
The most common way to reload chunks in Minecraft is to leave the world or server and sign in again. This action will force the chunks to load again and will, hopefully, appear without any bugs or glitches. This method should be your go-to on all platforms besides the Java version. Con...
7 Is there a way to keep the chunks always loaded in SSP vanilla Minecraft? 2 How can I keep specific chunks loaded with command blocks? 2 Chunk Loaders In Vanilla Minecraft? 1 How can I chunkload on a server running from my own computer without requiring client-side mods 8 What exa...
The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player 现在若服务端上已存在该信息,即使相机视角位于远离玩家的地方,服务端也会将相机视角附近的方块和活动对象发送给客户端 ...
MC-138053- Gamerule spectatorsGenerateChunks being false prevents chunks from being loaded 修复:将spectatorsGenerateChunks设置为false会导致区块不渲染。 MC-139257- Server crash on reload when worldborder is modified. 修复: 自定义世界边界后重载会导致服务器崩溃。
At least it should not break your worlds, you just won't be able to load them with this mod and can uninstall it to load otherwise.Q: How to force-load chunks for ticking if spawn chunks have been removed? A: If you really need ticking chunks, load individual chunks with the /...
The bedrock layer at y0 below saved chunks will be replaced with Deepslate and feature new cave generation underneath 在已储存的区块中的y0基岩层将会被深岩板代替,且将在其下方生成新洞穴 Biomes and terrain generating across new and existing chunk borders will blend seamlessly, creating natural-looking...
// Whenever the server sends us to another dimension, chunks are unloaded // technically after the new world has been loaded, so we perform a check // to make sure the chunk being unloaded is already loaded. boolean isPreUnload = state == EventState.PRE && type == ChunkEvent.Type.UNLO...
Java VM Version:OpenJDK64-Bit ServerVM(mixed mode,sharing),Microsoft Memory:96524800bytes(92MiB)/398458880bytes(380MiB)upto2107637760bytes(2010MiB)CPUs:8Processor Vendor:GenuineIntel Processor Name:Intel(R)Core(TM)i5-8265U CPU @1.60GHz