583A:RandomTicks随机刻数据(小端序NBT) 593B;Checksums其他区块记录的xxHash校验码 603C<GenerationSeed 613D=GeneratedPreCavesAndCliffsBlending不再使用 623E>BlendingBiomeHeight不再使用 633F?MetaDataHash 6440@BlendingData 6541AActorDigestVersion1.18.30之后新版实体存储格式下的实体摘要版本 ...
Is a one block skyblock but have a item generator that gives you random itens every time you breck it. Expand your island by getting lots of random items! From the mods that are included, there is a variety of mechanical mods with different machines and mods with different dimensions, with...
我尝试使用random从一个包含随机名称的元组中生成一个随机用户名,其中包含随机数量的名称。我尝试了一些代码,但没有成功。这是我尝试过的代码,但当我打印它时,它给了我这样的结果:<generator object <genexpr> at 0x7f8728c52580> randnames = ['ender', 'Pro'prokid', 'monkey', 'Gamer', 'G...
at com.cemerson.logicaldrops.entity.RealisticEntityBehaviorHandler.getRandom(RealisticEntityBehaviorHandler.java:317)at com.cemerson.logicaldrops.entity.RealisticEntityBehaviorHandler.skullRandomDropSuccess(RealisticEntityBehaviorHandler.java:149)at com.cemerson.logicaldrops.entity.RealisticEntityBehaviorHandler....
RandomThings{2.2.4} [Random Things] (RandomThings-2.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableRedstoneArsenal{1.7.10R1.1.0RC1} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.0RC1-19.jar) Unloaded->Constructed->...
public voidgrow(ServerWorld world,Random random,BlockPos pos,BlockState state){Feature.VEGETATION_PATCH.generate(newFeatureContext<VegetationPatchFeatureConfig>(world,world.getChunkManager().getChunkGenerator(),random,pos.up(),ConfiguredFeatures.MOSS_PATCH_BONEMEAL.getConfig()));}} ...
This can break anything in seemingly random patterns. For the first I have no idea what is causing it (because I have exactly zero knowledge how SpecialSource works) and also no longer think this is the same as a SpecialSource issue I mentioned earlier, because here the declaration itself ...
generator.generate(world, rand, new BlockPos(x, y, z)); } } 代码示例来源:origin: SonOfTheStars/Logistics-Pipes-2 public void generate(World world, Random rand, int x, int z) { BlockPos pos; for(int i = 0; i<chunkOccurence; i++) { if(rand.nextInt(100)<weight) { pos = new...
thats what it does */ private boolean hasMoreThanTwoComponents; public Start() { } public Start(World worldIn, Random random, int chunkX, int chunkZ,int p_i2092_5_) { super(chunkX, chunkZ); StructureStrongholdPieces.prepareStructurePieces(); StructureStrongholdPieces.Stairs2 structure...
{"type":"minecraft:condition","if_true":{"type":"minecraft:vertical_gradient","random_name":"minecraft:deepslate","true_at_and_below":{"absolute":54},"false_at_and_above":{"absolute":60}},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:dirt"}}} ...