privateintyBase; /** A total count of the number of non-air blocks in this block storage's Chunk. */ privateintblockRefCount; /** * Contains the number of blocks in this block storage's parent chunk that require random ticking. Used to cull the * Chunk from random tick updates for p...
get = (x:number, y:number, z:number) => { returnthis.noise.noise(x, y, z) } } 复制代码 然后在地形生成的模块下, 首先为不同的方块类型创建了对应数量的InstancedMesh, 然后将其存放到名为blocks的数组中: constblocks: THREE.InstancedMesh[] = [] blocks[i].instanceMatrix =newTHREE.Instance...
Fixed a bug where End Crystal beams would point far above their target blocks 修复了末地水晶柱会指向比目标方块更远的地方的问题。 Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a Skull (MCPE-149125) 修复了玩家在穿戴骷髅头时,头底面会出现深度冲突(z-fighti...
外觀、材質,與來自社群的混搭套件!詳情請參閱 minecraft.net/marketplace。 可單獨創作、探索與求生,也能在行動裝置或 Windows 10 上與好友同樂。 我們的隱私規定和使用規定連結如下: 隱私規定:https://account.mojang.com/terms#privacy 使用規定:https://account.mojang.com/terms ...
介绍: 把(手中|背包|全部方块)物品出售给系统。用法: /< command > < 物品名称|物品ID|hand|inventory|blocks > [-][数量]别名: esell mail 介绍: 查看/清除/发送 邮件。用法: /< command > [read|clear|send [to] [文本]|sendall [文本]]别名: email,eemail ...
paddingBlocks: number Size, in blocks, around the GameTest where additional GameTests should not be created.Returns RegistrationBuilder - RegistrationBuilder object where additional configuration methods can be called.Notes:This function can't be called in read-only mode....
MUD BRICK BLOCKS泥砖方块 Added Mud Brick block 添加了泥砖方块。 Added Mud Brick sounds 添加了泥砖方块的音效。 Added Mud Brick Slab/Stair/Wall blocks 添加了泥砖台阶/楼梯/墙方块。 PACKED MUD泥坯 Added Packed Mud block 添加了泥坯方块。 ALLAY悦灵 Allay can now be leashed if it is already ...
import { BlockPermutation, DimensionLocation } from "@minecraft/server"; import { Vector3Utils } from "@minecraft/math"; import { MinecraftBlockTypes } from "@minecraft/vanilla-data"; function addBlockColorCube(targetLocation: DimensionLocation) { const allWoolBlocks: string[] = [ MinecraftBlock...
Render distance in Minecraft refers to the number of chunks of blocks visible to you in a single moment. Having low render distance is preferred because fewer chunks allow you to render each frame faster giving a high FPS (frame per second) value. ...
# X offset for initial spawn search in blocks //在默认情况下,原版会以0 0为中心尽量选择一个温暖的生物群系为生成点,这个地方用于默认选择一个出生点时搜索的x轴长度I:xSpawnOffset=0# Z offset for initial spawn search in blocks //同上,但这里是z轴I:zSpawnOffset=0} 9楼2019-01-18 14:19 ...